Color flats and shadow layers for 006-12.
Here is cut 006-05, with colors and shadows.
Here is cut 007-01, with colors and shadows.
Shadow layers for 006-08. Temp FX to be replaced. Flat colors next.
-EDIT- Note that the flicker in the left chest and the trigger guard during the walk cycle have both been fixed since this test export.
Colors and shadows for 012-04. Ready for composition.
Here is 009-01, with all colors and shadows. Effects still have to be added, and this is scratch timing.
Color flats and shadow layers for the Cleaner kicking in the door and double-double-tappin’. Needs background layer, and lighting effects. The frames here apply to 013-01 as well as 011-03.
Here is cut 006-16, with all shadows.
Colors and shadows for the soldier in 006-10. No FX layers, the gunfire mask has been inverted but should not be mistaken for final FX. Because of the composite camera move this one is extra wide, click the thumbnail to watch in full.
Here is cut 006-14 with shadows.
Color flats and shadows for 004-09. The rough BG needs to be replaced, but otherwise this cut is ready for composition.
Color flats and shadow animation for 002-03. No overlay effects included here (they’ll be placed in the comp). This cut is ready for composition.
Here is initial composite pass for hacker room explosion. Still missing some background details such as posters, graffiti, debris, etc.
Here is cut 012-05, with shadows.
Here is the lines for 004-02, with all tweens.
Flats and shadow layers for 012-02. This cut is ready for composite.
Here is progress thus far on cut 004-02. Keys are complete, and it has been tweened up to frame 53.
Complete lines for 006-16 extended.
Cut 014-01, with all tweens, colors, and shadows.
Key frames and rough breakdowns on the rotation for the extended cut of 006-016. The scream lasts approximately 20f, and the animation here has been timed to match.
This marks completion of all animation keyframes. In addition, we’re approximately two cuts from completion on in-betweens.