Archive for July 22nd, 2010

Rough keys for the bug’s entry into the air shaft. The roughs for c004-02 (the cam follow along the air shaft) show the bug starting cam left and pushing to the right, so having the bug hover momentarily before flying into cam right here makes for a nice transition between cuts 01 and 02.

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All keys and tweens lined out for 002-01. We added an additional action for the left arm that lets it rest upon the table (the right arm presumably does so behind the body base). The action has been slowed a bit here by spacing out the groups and tweaking the time. Depending on whether the concern is that the motions are too fast, or the actions aren’t deliberate enough, we can add frames or tweak the timing further.

Aside from that, this cut is ready to flat.

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Scene 005 was originally a single hold frame showing the Hacker as he receives the data stream from the bug.

In order to maintain camera consistency we flipped the angle and widened out so that we can move the camera a little. We’ve also added a slight head movement to break the static hold, and the rest of the action can be picked up by the holographic windows in the foreground.

For the match cut (007-01) where the feed ends, we’re suggesting that we add some simple hand actions to keep it from being static and to separate it from 005 a little.

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