Archive for July 17th, 2010

Proper background layout for the board that the wasp hacks into. While not based on any particular board, the layout and such is based on a variety of internal computer parts. When cleaned up more of the detail will be apparent. The path of the wasp is largely unchanged, but some of the planes will allow for layering to create a nice depth effect.

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This cut was pretty basic, so we were able to take it all the way to the linestest stage where final line animation is checked to make sure everything flows effectively. This cut is ready for colors and proper composition/effects.

The tones on this one exist only to show the highlight across the iris more easily, and the overlay effects are some quick-n-dirty placeholders that we built to show how windows might open and close on the inside of the goggles. With the actions grouped we can compose them to fit the need of the effects, which are more slightly more complicated to build. The eyes can shift to either side, open wide or blink closed, and the iris can dilate on the far left action (additional frames would need to be built to duplicate the dilation animation across all three positions).

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