Archive for July 10th, 2010

The majority of scene 004 (the UAV bug’s infiltration of the base) is unchanged, but we’re suggesting some significant changes to the part in which the bug gains access to the computer. We maintain the same number of cuts, but the action and the camera angles are new. Please click on any thumbnail in the sequence below to see the full frame, and use the controls on the popup to navigate through the frames.

Starting at Scene 004 cut 008, the bug lands upon the back of a server and enters the casing through the vents. Once inside (004-09) it hops from the wall to the motherboard, and from there to the processor, then leaps to a cooling vent in the foreground. While moving on surfaces its actions should be sharp and fast, much like an insects normally is (also conveniently saves on frames).

004-10 displays our new concept for the interface. There seemed to be a general agreement that the “jack” interface wasn’t quite working for anyone, so we’ve tried something new. The wasp’s segmented abdomen retracts to reveal an articulated eye and triple-barreled microfiberoptic relay. Once the processor is targeted, the relay fires fiberoptic cables into the foreground.

004-10A is an insert shot, but it’s a match cut with 004-09 so the added content is negligible. The shot is needed to show how the fiberoptic cables extend from the abdomen of the wasp to connectors on the processor, allowing the Hacker to gain direct access to the network.

004-11 illustrates that the bug is transmitting, as it did before. We’ve added a little animation in the extension of the antennae. The radiating circles are intended as a graphic device rather than a literal visual effect… intermittent light pulses and an accompanying sound effect will telegraph the “transmission” impression.

The final image is a new model sheet detailing the modified interface relay. The wasp design remains largely unchanged, as the new mechanisms fit entirely within the abdomen, which was already designed with articulated plates.

Comments 3 Comments »

We’ve got new boards for those cuts in which we would like to make significant modifications to the layout or the composition.

Scene 002 (the Hacker’s room) has been tweaked, but the action is still matched to the animatic. The first cut (002-01) has been shifted back and a sleeping guard dog added to the foreground. 002-02 is shifted to slightly behind and over the shoulder to add some depth to the shot and show the holographic displays more clearly. 003 is another angle shift, and shows how we’ll round the projected data to simulate the shape of the lens.

Comments 1 Comment »

More model design updates:

We’ve made some small adjustments to the girl, based on received notes and the suggest model.

Given that we end on her opening eye, there’s some question of whether the eye should look in any way artificial or manipulated, like the eyes on the patient.

In addition we’ve added a new, preliminary design rough for the lead scientist character (dubbed “the Doktor” for the moment) based on the provided model’s features.

Comments 1 Comment »