Archive for the “WIP” Category

Partial linestest for c010a, the first half of the big meteor finale. This includes effects lines for the slipstreams and shockwaves, up to the point of the explosion.

The final three frames are keys for the slow drifting apart of the large chunks, from which we’ll get the small chunks that rain down and around. Still need some breakdown before handing that to tweens, and of course we still need raining chunks and falling superheroines before we can cap this cut.

A WIP frame of the meteor:

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This thread collects animatic roughs for the Meteor spot

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A few images for the jumprope cut.

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Here’s a couple of rough concepts for two of the other spots. Both transpire after the transformation shots. We didn’t know if skateboarding was going be a theme, but we thought it would be cool to see someone ride the St.Louis Arch… upside down.

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GIFs for the punch action and the transition between the mustache and the mullet.

Boots.

With gold shit-kickin’ caps.

Redone mockup added as well. We can shift these around some, but I think the order they’re in now (perhaps with some better timing) works best.

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Not sure how this is going to be animated yet… but OMG this is EXACTLY what we think the show is supposed to be about. If you were to ask the IslandMasta while sober (that’s him over there in a typical pose), he might agree… (more…)

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Keys for the Mystery Lady crying (note staggered timing markup) and the layout for Price’s picture surrounded by flowers before his coffin.

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This line test has the ending of the cut with the zoom past Pear’s head.

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Twofer today, as there’s limited animation in cut 003-01. The clip is cropped to focus on Price’s action, as the wider boardroom remains still, rapt with attention directed at the old man.

Cut 004-01 switches to a low angle that emphasizes Price’s dominating presence, which is interrupted by his sudden pain and coughing fit. We’ll probably extend his timing and emphasize his pain by staggering the frames in the clutch and the cough (you can check the Joe is Japanese archives for more on frame staggering). From here we cut to c005-01, where we pull back out of the boardroom through the window as Price’s fit continues and the board gets up and leaves the room.

In the interest of maintaining framerates, the clips are posted after the jump:

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This is a partial line test for the shot of Pear observing a butterfly.

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This line test shows the result of the robot assembly line.

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These are the Pear rough keys for the lunchroom sequence (c002-01). The initial frame is scaled to match position with the initial camera point, then sizes back up to full before the table drops out of frame and the camera swings around to match Pear’s ninety degree rotation and the foreshortened dip that locks into a hold to focus on the bug. From there, we push past Pear through the glass ceiling of the room and towards the tower where we see Price’s first hack attack before the Board.

Not a great amount of frames, but a complicated move (and a more complicated environment shot).

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Take a look at this line test for Pear in C005-04:

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Here’s a test of Pear walking out of the factory, cleaned up and partially tweened. (The last 4 or 5 keys are not tweened yet.)

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Price as he leaves the factory. By keeping his motion slow and his feet on the ground even as he moves, we get the old-man-shuffle appropriate for his state of being after a near-collapse during the board meeting.

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This is a partial line test for Pear walking out of the factory.

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Rough animation for cut 005-04, in which Pear stops to smell the flowers.

This cut is preceded by a match in which the crowd of workers leaves the factory, and may be intercut with a closeup of Price getting into limo.

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Line test for C014-02.

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Here’s a test of cut 043-08 with shadows added.

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