Archive for the “WIP” Category

Cut 004 constitutes the longest single cut in the Punching Bag animatic.

-EDIT-

Updated with full sequence. Earlier partial cuts can be found after the jump.

(more…)

Comments No Comments »

Line work and shadows for the sweet kick.

Comments No Comments »

Key frames for c007 of the Punching Bag spot. The sketch style is a bit more difficult to tween or hold but reflects the base for the unique style of the cut.

Comments No Comments »

c003 retake keyframes. Matches animatic as closely as possible.

Comments No Comments »

Mockup comp for c002 with keys and the zoom. No shadows, but we’ll get to those. The timing matches out to the animatic at 2:12

Comments No Comments »

meteor added in. The BG will be a long, wide image that encompasses the transition from ground to the sky, and with any luck we’ll be able to reuse that same background for cuts 007 and 005.

Comments No Comments »

Key frames for Nike’s moves at the end of c002. By animating her action at her largest size (slightly larger, actually) we can push in to this from the point in the zoom where she’s large enough to see detail. The canvas has been extended to fit, but the original action safe remains to give you some idea of the actual framing.

-EDIT-

Corrected expression, added some rough breakdown frames.


Comments No Comments »

Most of the fully animated scenes. A few were left out as they are currently being worked on and we didn’t want to disturb the animator’s flow. Most of these cuts have the previous costume, all of the cuts are being re-drawn as you read this…

Comments 2 Comments »

Here is a full rez frame from the animation. The watercolor bleed will animate across everything. (see quicktime below). Click to see full rez and witness the full on texture!!! <–UPDATED with NEW Washout–>

-

-

-

-

-

-

-

Here is a quick RAW export of some of the watercolor bleed textures without color correction or any effect compositing yet… but you can imagine where this is going…

Comments No Comments »

Composite for c004. With all costume/design corrections…

Comments No Comments »

Hyper-ultra-super-ultimate dragon kick!! Needs wispy crazy streaming fire effects and a mess o’ tweens to fit the 1:12 time mark, but with a cross-panning BG and some crazy hot glow action on the sole of the shoes, flywires and et cetera, it ought to be a mite pretty.

-

-

-

-

-

-

-

-

-

-

-EDIT-

Added tweens and effects layer.

Comments No Comments »

Here is a possible color layout for the Meteor spot.

Comments No Comments »

Key test and rough tweens for c008. Still not sure how big to make the meteor in the BG.

Comments No Comments »

linestest for c007. There’s a few rough tweens in there that need cleanup, but that’s about it.

Comments No Comments »

linestest for the second part of c001. This is largely identical to the previous version of the cut but adds in the new outfit, and all the loops are cleaned up at this point.

Comments No Comments »

final lines for c004.

This one times in at about 32 frames on the animatic, but I think we can shave 8-12 frames from here and add them to c003 if we want to extend an effect into that cut.

Comments No Comments »

keys test for c003, as Nike kneels before taking off.

The animatic calls for 14 frames, which is a little tight, but I think we can rob from c004 a little (where she takes off). I’d like to do something neat in an effect on the flywires or the logo in this cut.

Comments 1 Comment »

keys test for c006. Hot shoe closeup action GO!

The slight hesitation that hits in the center of the shoe action just needs to be tweened out. Note that the grey square represents our action safety, so the composition has been extended out to the top and right for camera flex.

Comments No Comments »

Key frames and roughs for the hold in c001, wherein we see the mighty meteor on it’s apocalyptic approach.

There’s scaleup in the meteor itself to lend a sense of depth that won’t appear until composition, and we come into this after the a-part of c001, the big 180 roto-to-animation transformation cut.

Comments No Comments »

Keys and partial tweens for c010b, the second half of the final cut. This comprises the frames that take place after the white pop, and does NOT include any FX layers, only the line objects. Fragments raining down from the slowly shattering meteor are timed offset and accompany the larger chunks in their lateral drift (not seen here, since we still need to tween out the frames). We can also double up sequences and flip/rotate the groups to increase the number of falling fragments. Imagine it with a lot more flaming trails, twice the falling bits and a smouldering glow at the center of the slowly drifting, shattered mass.

Comments No Comments »