<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Fates Crew &#187; WIP</title>
	<atom:link href="http://fatescrew.com/archives/category/wip/feed" rel="self" type="application/rss+xml" />
	<link>http://fatescrew.com</link>
	<description>The inner workings of a non-magical animation place.</description>
	<lastBuildDate>Wed, 07 Dec 2011 17:38:33 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
		<item>
		<title>013-01 (011-03) CLR + SHD</title>
		<link>http://fatescrew.com/archives/3031</link>
		<comments>http://fatescrew.com/archives/3031#comments</comments>
		<pubDate>Sat, 06 Nov 2010 07:46:11 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Lines Tests]]></category>
		<category><![CDATA[Post Human]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://fatescrew.com/?p=3031</guid>
		<description><![CDATA[Color flats and shadow layers for the Cleaner kicking in the door and double-double-tappin&#8217;. Needs background layer, and lighting effects. The frames here apply to 013-01 as well as 011-03.]]></description>
			<content:encoded><![CDATA[<p>Color flats and shadow layers for the Cleaner kicking in the door and double-double-tappin&#8217;. Needs background layer, and lighting effects. The frames here apply to 013-01 as well as 011-03.</p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/11/013-01_CLR.gif" rel="shadowbox[post-3031];player=img;"></a><a href="http://fatescrew.com/wp-content/uploads/2010/11/013-01_CLR1.gif" rel="shadowbox[post-3031];player=img;"><img class="alignnone size-full wp-image-3035" title="013-01_CLR" src="http://fatescrew.com/wp-content/uploads/2010/11/013-01_CLR1.gif" alt="" width="500" height="281" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://fatescrew.com/archives/3031/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>006-016 extension keys + roughs</title>
		<link>http://fatescrew.com/archives/2978</link>
		<comments>http://fatescrew.com/archives/2978#comments</comments>
		<pubDate>Wed, 20 Oct 2010 06:10:48 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Keyframes]]></category>
		<category><![CDATA[Lines Tests]]></category>
		<category><![CDATA[Post Human]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://fatescrew.com/?p=2978</guid>
		<description><![CDATA[Key frames and rough breakdowns on the rotation for the extended cut of 006-016. The scream lasts approximately 20f, and the animation here has been timed to match. This marks completion of all animation keyframes. In addition, we&#8217;re approximately two cuts from completion on in-betweens.]]></description>
			<content:encoded><![CDATA[<p>Key frames and rough breakdowns on the rotation for the extended cut of 006-016. The scream lasts approximately 20f, and the animation here has been timed to match.</p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/10/006-16_EXT_KEYSTEST.gif" rel="shadowbox[post-2978];player=img;"><img class="alignnone size-full wp-image-2980" title="006-16_EXT_KEYSTEST" src="http://fatescrew.com/wp-content/uploads/2010/10/006-16_EXT_KEYSTEST.gif" alt="" width="500" height="281" /></a></p>
<p>This marks completion of all animation keyframes. In addition, we&#8217;re approximately two cuts from completion on in-betweens.</p>
]]></content:encoded>
			<wfw:commentRss>http://fatescrew.com/archives/2978/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>004-02 rough keys</title>
		<link>http://fatescrew.com/archives/2972</link>
		<comments>http://fatescrew.com/archives/2972#comments</comments>
		<pubDate>Fri, 15 Oct 2010 07:31:14 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Keyframes]]></category>
		<category><![CDATA[Post Human]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://fatescrew.com/?p=2972</guid>
		<description><![CDATA[004-02 tracks with the UAV bug as it flies down the air shaft. This scene is built slightly differently from the usual cuts, requiring a marker to be placed into the scene to establish the movement of the character. The drawings are then keyed to track the marker.]]></description>
			<content:encoded><![CDATA[<p>004-02 tracks with the UAV bug as it flies down the air shaft. This scene is built slightly differently from the usual cuts, requiring a marker to be placed into the scene to establish the movement of the character. The drawings are then keyed to track the marker.</p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/10/004-02_ROUGHKEYS.gif" rel="shadowbox[post-2972];player=img;"><img class="alignnone size-full wp-image-2973" title="004-02_ROUGHKEYS" src="http://fatescrew.com/wp-content/uploads/2010/10/004-02_ROUGHKEYS.gif" alt="" width="500" height="281" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://fatescrew.com/archives/2972/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>12-06 update</title>
		<link>http://fatescrew.com/archives/2959</link>
		<comments>http://fatescrew.com/archives/2959#comments</comments>
		<pubDate>Wed, 13 Oct 2010 08:01:21 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Lines Tests]]></category>
		<category><![CDATA[Post Human]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://fatescrew.com/?p=2959</guid>
		<description><![CDATA[Additional elements added to 012-06. Some additional explosions and background debris are still in the works, but this cut is nearly complete.]]></description>
			<content:encoded><![CDATA[<p>Additional elements added to 012-06. Some additional explosions and background debris are still in the works, but this cut is nearly complete.</p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/10/012-06_WiP05.gif" rel="shadowbox[post-2959];player=img;"><img class="alignnone size-full wp-image-2960" title="012-06_WiP05" src="http://fatescrew.com/wp-content/uploads/2010/10/012-06_WiP05.gif" alt="" width="500" height="281" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://fatescrew.com/archives/2959/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>012-06 partial</title>
		<link>http://fatescrew.com/archives/2953</link>
		<comments>http://fatescrew.com/archives/2953#comments</comments>
		<pubDate>Sat, 09 Oct 2010 08:07:57 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Lines Tests]]></category>
		<category><![CDATA[Post Human]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://fatescrew.com/?p=2953</guid>
		<description><![CDATA[012-06 represents a very challenging cut. While there are many elements in the composition to animate, by attacking it piece by piece we break it down into manageable components. Included in this test are several of the loose pieces on the set (chairs, carts, floor corpses, etc), pulled into a tightly spinning nucleus left behind [...]]]></description>
			<content:encoded><![CDATA[<p>012-06 represents a very challenging cut. While there are many elements in the composition to animate, by attacking it piece by piece we break it down into manageable components.</p>
<p>Included in this test are several of the loose pieces on the set (chairs, carts, floor corpses, etc), pulled into a tightly spinning nucleus left behind by Kali&#8217;s teleport out. As the various parts are crushed together, they reach fusion and set of an explosion that wipes us out of the scene.</p>
<p>Elements still missing include the gory corpses and blood being pulled into the center from the crow&#8217;s nest, secondary explosions that tear through the room in the moments before the fusion blast, and various bits of debris created by the massive vacuum on the walls and pillars and pipes around the room.</p>
<p>When the scene is complete there will be a lot more motion, but by having everything follow a similar path we create a cohesive flow. This partial test illustrates the basis of that motion as well as the element by which we transition out of the cut.</p>
<p>-EDIT 10/11-</p>
<p>Several corrections were made to the test and additional elements placed into the sequence, but it remains incomplete as listed.</p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/10/012-06_WiP03.gif" rel="shadowbox[post-2953];player=img;"><img class="alignnone size-full wp-image-2957" title="012-06_WiP03" src="http://fatescrew.com/wp-content/uploads/2010/10/012-06_WiP03.gif" alt="" width="500" height="281" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://fatescrew.com/archives/2953/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>004-08 keys</title>
		<link>http://fatescrew.com/archives/2939</link>
		<comments>http://fatescrew.com/archives/2939#comments</comments>
		<pubDate>Thu, 07 Oct 2010 07:44:42 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Keyframes]]></category>
		<category><![CDATA[Lines Tests]]></category>
		<category><![CDATA[Post Human]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://fatescrew.com/?p=2939</guid>
		<description><![CDATA[Clean keys and some rough breakdown tweens for 004-08. The BG elements are temporary placeholders, but should represent the position of cables and such for the purposes of action composition.]]></description>
			<content:encoded><![CDATA[<p>Clean keys and some rough breakdown tweens for 004-08. The BG elements are temporary placeholders, but should represent the position of cables and such for the purposes of action composition.</p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/10/004-08_KEYSTEST.gif" rel="shadowbox[post-2939];player=img;"><img class="alignnone size-full wp-image-2940" title="004-08_KEYSTEST" src="http://fatescrew.com/wp-content/uploads/2010/10/004-08_KEYSTEST.gif" alt="" width="500" height="281" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://fatescrew.com/archives/2939/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>006-14 keys</title>
		<link>http://fatescrew.com/archives/2926</link>
		<comments>http://fatescrew.com/archives/2926#comments</comments>
		<pubDate>Wed, 06 Oct 2010 06:16:10 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Keyframes]]></category>
		<category><![CDATA[Post Human]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://fatescrew.com/?p=2926</guid>
		<description><![CDATA[Keys and rough breakdowns for 006-14. This cut is ready for cleanup and tweens.]]></description>
			<content:encoded><![CDATA[<p>Keys and rough breakdowns for 006-14. This cut is ready for cleanup and tweens.</p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/10/006-14_KEYSTEST.gif" rel="shadowbox[post-2926];player=img;"><img class="alignnone size-full wp-image-2927" title="006-14_KEYSTEST" src="http://fatescrew.com/wp-content/uploads/2010/10/006-14_KEYSTEST.gif" alt="" width="500" height="281" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://fatescrew.com/archives/2926/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>009-01 keys</title>
		<link>http://fatescrew.com/archives/2920</link>
		<comments>http://fatescrew.com/archives/2920#comments</comments>
		<pubDate>Tue, 05 Oct 2010 06:28:23 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Keyframes]]></category>
		<category><![CDATA[Post Human]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://fatescrew.com/?p=2920</guid>
		<description><![CDATA[clean keys for grouped actions that blend with the actions in cuts 007-01 and 005-01. The keys test represent motion timing only, and not final cut length timing. Use of grouped actions from the other cuts allows all three to be composed as needed.]]></description>
			<content:encoded><![CDATA[<p>clean keys for grouped actions that blend with the actions in cuts 007-01 and 005-01. The keys test represent motion timing only, and not final cut length timing. Use of grouped actions from the other cuts allows all three to be composed as needed.</p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/10/009-01_KEYSTEST.gif" rel="shadowbox[post-2920];player=img;"><img class="alignnone size-full wp-image-2921" title="009-01_KEYSTEST" src="http://fatescrew.com/wp-content/uploads/2010/10/009-01_KEYSTEST.gif" alt="" width="500" height="225" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://fatescrew.com/archives/2920/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>013-01 keys + roughs</title>
		<link>http://fatescrew.com/archives/2901</link>
		<comments>http://fatescrew.com/archives/2901#comments</comments>
		<pubDate>Thu, 30 Sep 2010 07:21:03 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Keyframes]]></category>
		<category><![CDATA[Lines Tests]]></category>
		<category><![CDATA[Post Human]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://fatescrew.com/?p=2901</guid>
		<description><![CDATA[clean keys and roughs for 013-01. Some extension has been placed in the kick and the shooting, additional flex can be gained at the opening hold.]]></description>
			<content:encoded><![CDATA[<p>clean keys and roughs for 013-01. Some extension has been placed in the kick and the shooting, additional flex can be gained at the opening hold.</p>
<p><a href="../wp-content/uploads/2010/09/013-01_KEYSTEST.gif" rel="shadowbox[post-2901];player=img;"><img class="alignnone size-full wp-image-2902" title="013-01_KEYSTEST" src="../wp-content/uploads/2010/09/013-01_KEYSTEST.gif" alt="" width="500" height="281" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://fatescrew.com/archives/2901/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>010-01 keys + rough tweens</title>
		<link>http://fatescrew.com/archives/2897</link>
		<comments>http://fatescrew.com/archives/2897#comments</comments>
		<pubDate>Thu, 30 Sep 2010 02:20:51 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Keyframes]]></category>
		<category><![CDATA[Lines Tests]]></category>
		<category><![CDATA[Post Human]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://fatescrew.com/?p=2897</guid>
		<description><![CDATA[Key frames and rough tweens for 010-01. The movement has been extended another half-step to bring the guns on his belt fully into frame, teasing the threat to come.]]></description>
			<content:encoded><![CDATA[<p>Key frames and rough tweens for 010-01. The movement has been extended another half-step to bring the guns on his belt fully into frame, teasing the threat to come.</p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/09/010-01_KEYSTEST.gif" rel="shadowbox[post-2897];player=img;"><img class="alignnone size-full wp-image-2898" title="010-01_KEYSTEST" src="http://fatescrew.com/wp-content/uploads/2010/09/010-01_KEYSTEST.gif" alt="" width="500" height="281" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://fatescrew.com/archives/2897/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

