In-house sequence for use on the reel, and wherever else it seems appropriate.

Archive for the “Random Animation” CategoryIn-house sequence for use on the reel, and wherever else it seems appropriate.
Closing mockup showing how we transition to black.
- What could I possibly say? Nortega silliness. It makes for some fun loops if you fiddle with the frames.
Added firing frames. Casings still to come.
<——————————————————————————————————-> Casings added. Bodies next.
Linestests for near BG characters falling to machinegun fire. With judicious timing these three can be doubled up for the half of the rotation that passes by before the transition. Additional BG elements next.
<——————————————————————————————————-> Secondary BG characters with limited animation. One final plate and perhaps a nice explosion will round out the BG elements.
A few images for the jumprope cut.
little character thing: Here is a collection of some shots that were part of a :30 spot. This is a good example of the type of line test animatics we do here at Humouring the Fates. We did these for the good folks at Buck LA. These never got made but it sure would have been cool to see these through the paces… maybe next time… or when some AMPM account holder stumbles accross this page and demands that these kernels of kool are popped & produced.
Apr
07
2008
Spike TV bumper : Rednecks & NailgunsPosted by: fate in Animatics, Commercials, Random Animation, StudioAnother unmade animatic. We jumped up and down on the table to try and get the suits to run with these out there ideas… but only found dead silence. This is an old one, but it is a great demonstration of how we make an animatic in less than a day.
Feb
20
2008
JiJ : Opening Animation “gung-fu”Posted by: Ben in Intro animation, Joe is Japanese, Random Animation, Studio, WIP
I enjoy animating silhouettes ’cause they’re a lot easier than full character work… you can hide murder in that negative space. Ultimately it becomes a matter of just following the lines, but in fact the initial rough animation for this contained a full (if incredibly scribbly) character. It wasn’t until the cleanup phase that it became a complete silhouette. Tags: kung fu
Feb
07
2008
2005 Spike TV Video Game Awards : spot 01Posted by: fate in Commercials, Random Animation, StudioBecause so many of you have asked to see the original spot… here it is! An early, early pencil test stage edit for a project about two rival composers in a strange universe where the only form of artistic expression is musical. It does have some damn good lip sync animation in it if we can say so ourselves… |