Archive for the “Random Animation” Category

Oh, yeah. Guess this is finally coming out. Finally able to talk about it soon! Next will be the STAR WARS work we did. Yep… fricken STAR WARS.Battleborn-2d-animation-company-2.5d

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Here’s a fun new one we’re doing. It is a completely over-the-top-ridiculous animation. Maybe that gets said a lot these days, but um… yeah this one’s nuts. Animation-studio-tampa-2d-productioncartoon animation with textures 2.5dcartoon-animation tampa bay production studios

board room of animation evilattack animation studios toon boom texturing

little cute animation company nyc

 

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In-house sequence for use on the reel, and wherever else it seems appropriate.

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Closing mockup showing how we transition to black.

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Explosion check
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What could I possibly say? Nortega silliness. It makes for some fun loops if you fiddle with the frames.

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Added firing frames. Casings still to come.

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Casings added. Bodies next.

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Linestests for near BG characters falling to machinegun fire. With judicious timing these three can be doubled up for the half of the rotation that passes by before the transition.

Additional BG elements next.

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Secondary BG characters with limited animation. One final plate and perhaps a nice explosion will round out the BG elements.

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A few images for the jumprope cut.

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More animations after the jump:

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Here is an early test we did for our West Coast friends at BuckLA… this was a fun look. Although thinking back it was very complex and difficult to execute properly…. heck we still had a blast working on it. Especially with all the hand drawn elements in the 3d space.

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Here are some way back frames from the first episode of the Kenny the Shark spinoff show Kenny’s Home Movies. Maybe this was 2003? Good grief we’re getting old…

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little character thing:

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Here is a collection of some shots that were part of a :30 spot. This is a good example of the type of line test animatics we do here at Humouring the Fates. We did these for the good folks at Buck LA. These never got made but it sure would have been cool to see these through the paces… maybe next time… or when some AMPM account holder stumbles accross this page and demands that these kernels of kool are popped & produced. 😉

























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Another unmade animatic. We jumped up and down on the table to try and get the suits to run with these out there ideas… but only found dead silence. This is an old one, but it is a great demonstration of how we make an animatic in less than a day.

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Back in 2005, Humouring the Fates Inc. agreed to create a special treat for Tampa’s runaway hit anime convention MetroCon. In honor of their big-name guest, Lupin III creator “Monkey Punch“, we threw our resources into creating a short work of original animation that would begin the opening ceremonies of the convention. We here at Fates are big Lupin fans, and we really wanted to created something that would excite the fans and show our love. I think we did allright. Check out the full short after the jump, and let us know what you think.
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This was a rejected sequence for a bit of software coming from a software company in Japan (who are creators of, not coincidentally, Jam Sessions DS, another game in which some artwork of mine appears) called (I think) Bilingua, and it’s intended to help people learn a new language. Essentially we did a whole mess of various animations for various verbs, and the software plays the animation in conjunction with the words in order to help the user associate new words with visual terms. Hey, not everything an animator does is hot action excitement.

:D This one I rather liked, partly because we were able to design the animation with a grand total of about five drawings, not including the way the text itself is being “written”, which isn’t a series of frames so much as it is one drawing (the text line) which is gradually revealed frame by frame to create the illusion of being produced by the hand and pencil. The whole text block then shifts upward and the cycle begins anew.

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This one is a bit unusual, in that it’s not a sequence from the narrative. This is, instead, a small piece of animation that appears in the opening sequence. It will likely be used as a masking element, though in what capacity I’m not sure… I just draws ’em, I don’t makes ’em up (sometimes).

I enjoy animating silhouettes ’cause they’re a lot easier than full character work… you can hide murder in that negative space. Ultimately it becomes a matter of just following the lines, but in fact the initial rough animation for this contained a full (if incredibly scribbly) character. It wasn’t until the cleanup phase that it became a complete silhouette.

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Because so many of you have asked to see the original spot… here it is!

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An early, early pencil test stage edit for a project about two rival composers in a strange universe where the only form of artistic expression is musical.  It does have some damn good lip sync animation in it if we can say so ourselves…

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We made this thinking it was time for a real ‘tweens kid’s show that was hip and urban without being crappy. The soundtrack is something we are quite proud of as it was crafted by BC from RedTide and eFFex star of ebaumsworld.

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