Here is initial composite pass for hacker room explosion. Still missing some background details such as posters, graffiti, debris, etc.
Here is cut 012-05, with shadows.
Here is the lines for 004-02, with all tweens.
Here is progress thus far on cut 004-02. Keys are complete, and it has been tweened up to frame 53.
Cut 014-01, with all tweens, colors, and shadows.
Here is cut 004-08, with all tweens. (NOTE: The gray tones on the background are only added for contrast in this lines test.)
Here is a lines test of 009-01, with all tweens.
Here is cut 06-014, with all tweens.
012-06 represents a very challenging cut. While there are many elements in the composition to animate, by attacking it piece by piece we break it down into manageable components.
Included in this test are several of the loose pieces on the set (chairs, carts, floor corpses, etc), pulled into a tightly spinning nucleus left behind by Kali’s teleport out. As the various parts are crushed together, they reach fusion and set of an explosion that wipes us out of the scene.
Elements still missing include the gory corpses and blood being pulled into the center from the crow’s nest, secondary explosions that tear through the room in the moments before the fusion blast, and various bits of debris created by the massive vacuum on the walls and pillars and pipes around the room.
When the scene is complete there will be a lot more motion, but by having everything follow a similar path we create a cohesive flow. This partial test illustrates the basis of that motion as well as the element by which we transition out of the cut.
Several corrections were made to the test and additional elements placed into the sequence, but it remains incomplete as listed.
Here is cut 006-13, with all tweens.
004-06 looks a lot simpler than it is. Each layer of the wasp is separated from the antennae to the abdomen, allowing for small amounts of parallax shift that gives some additional movement. The expanded canvas allows for camera movement, and the reflections of the surrounding environment will also play off the body to varying degrees, creating even more motion over a base of holdframe elements. The wings are a randomized cycle, allowing us to stretch the length of this cut fairly far.