Archive for the “Post Human” Category

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Once again we’re premiering a film at San Deigo Comic Con. Our film, PostHuman, is set in an adrenalized future of espionage, assassins, and out of control superscience, PostHuman follows a genius hacker and his dog as they help an enigmatic young woman free the remaining test subject of a black ops ESP test lab. Fully animated in-house here at Fates.

Come see us at the 6:30 screening Thursday July 18th at Marriott Hall 2.

Fates_award_winning_animation_studios

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screamfest2Winning awards too. We won best short at Scream Fest in Los Angles, the biggest horror festival on the west coast… maybe the world. It definitely is the biggest horror industry event out there. Lots of fake blood too.

Here’s a pic of über producer Jen Luk hoisting the 728 lb golden skull award for our 2.5D animated film POSTHUMAN. That’s also how she deals with slacking animators too, just lifts them by the neck for a good throttling. Look for Jen & Cole on tour with the film as it plows through the festival circuit. We play Australia next mate.

While we’re tootin’ our horn on this, you can read the high praises from these Twich Film,  Film Threat, Go See Talk, and Ain’t It Cool News  reviews.

Now it might be time to get a network to turn this into a bonafide series dammit.

PostHuman_FilmFestivalLaurels_20130129

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Here is cut 005-01, with colors and shadows.

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Here is cut 002-01, with colors and shadows.

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BG layout, colors and shadow flats for 008-01. Scratch time and needs lighting effects (blowout from elevator interior, direct light from hanging lamps.

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Here is cut 002-02, with colors and shadows.

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color and shadow flats for 006-14

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Color flats and shadows for 006-13

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Color flats and shadow layers for 006-12.

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Here is cut 006-05, with colors and shadows.

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Here is cut 007-01, with colors and shadows.

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Shadow layers for 006-08. Temp FX to be replaced. Flat colors next.

-EDIT- Note that the flicker in the left chest and the trigger guard during the walk cycle have both been fixed since this test export.

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Colors and shadows for 012-04. Ready for composition.

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Here is 009-01, with all colors and shadows.  Effects still have to be added, and this is scratch timing.

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Color flats and shadow layers for the Cleaner kicking in the door and double-double-tappin’. Needs background layer, and lighting effects. The frames here apply to 013-01 as well as 011-03.

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Here is cut 006-16, with all shadows.

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Colors and shadows for the soldier in 006-10. No FX layers, the gunfire mask has been inverted but should not be mistaken for final FX. Because of the composite camera move this one is extra wide, click the thumbnail to watch in full.

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Here is cut 006-14 with shadows.

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Color flats and shadows for 004-09. The rough BG needs to be replaced, but otherwise this cut is ready for composition.

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Color flats and shadow animation for 002-03. No overlay effects included here (they’ll be placed in the comp). This cut is ready for composition.

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