Key frames for c007 of the Punching Bag spot. The sketch style is a bit more difficult to tween or hold but reflects the base for the unique style of the cut.
Archive for the “Nike” CategoryMockup comp for c002 with keys and the zoom. No shadows, but we’ll get to those. The timing matches out to the animatic at 2:12 meteor added in. The BG will be a long, wide image that encompasses the transition from ground to the sky, and with any luck we’ll be able to reuse that same background for cuts 007 and 005. Key frames for Nike’s moves at the end of c002. By animating her action at her largest size (slightly larger, actually) we can push in to this from the point in the zoom where she’s large enough to see detail. The canvas has been extended to fit, but the original action safe remains to give you some idea of the actual framing. -EDIT- Corrected expression, added some rough breakdown frames. Most of the fully animated scenes. A few were left out as they are currently being worked on and we didn’t want to disturb the animator’s flow. Most of these cuts have the previous costume, all of the cuts are being re-drawn as you read this… Here is a full rez frame from the animation. The watercolor bleed will animate across everything. (see quicktime below). Click to see full rez and witness the full on texture!!! <–UPDATED with NEW Washout–> - - - - - - - Here is a quick RAW export of some of the watercolor bleed textures without color correction or any effect compositing yet… but you can imagine where this is going… |








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