Archive for the “Lines Tests” Category

key frames for c003, wherein Nike gets a faceful of breath that probably reeks of sweaty gym bathroom drains. Or so we’d imagine. Ah, Smellovision, when will your time come…

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lines for c002, wherein the BagMonster™®©(j/k) strains the chains that hold it in place.

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Cut 004 constitutes the longest single cut in the Punching Bag animatic.

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Updated with full sequence. Earlier partial cuts can be found after the jump.

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No tweens for this one, it’s set for the next phase.

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Key frames for c007 of the Punching Bag spot. The sketch style is a bit more difficult to tween or hold but reflects the base for the unique style of the cut.

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Here’s a test of cut C003 with shadows.

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c003 retake keyframes. Matches animatic as closely as possible.

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Mockup comp for c002 with keys and the zoom. No shadows, but we’ll get to those. The timing matches out to the animatic at 2:12

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meteor added in. The BG will be a long, wide image that encompasses the transition from ground to the sky, and with any luck we’ll be able to reuse that same background for cuts 007 and 005.

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Key frames for Nike’s moves at the end of c002. By animating her action at her largest size (slightly larger, actually) we can push in to this from the point in the zoom where she’s large enough to see detail. The canvas has been extended to fit, but the original action safe remains to give you some idea of the actual framing.

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Corrected expression, added some rough breakdown frames.


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Lines for c009. No tweens necessary, but we still need to drop the meteor in there.

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Costume and proportion corrections for c005.

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Hyper-ultra-super-ultimate dragon kick!! Needs wispy crazy streaming fire effects and a mess o’ tweens to fit the 1:12 time mark, but with a cross-panning BG and some crazy hot glow action on the sole of the shoes, flywires and et cetera, it ought to be a mite pretty.

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Added tweens and effects layer.

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Key test and rough tweens for c008. Still not sure how big to make the meteor in the BG.

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linestest for c007. There’s a few rough tweens in there that need cleanup, but that’s about it.

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linestest for the second part of c001. This is largely identical to the previous version of the cut but adds in the new outfit, and all the loops are cleaned up at this point.

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final lines for c004.

This one times in at about 32 frames on the animatic, but I think we can shave 8-12 frames from here and add them to c003 if we want to extend an effect into that cut.

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keys test for c003, as Nike kneels before taking off.

The animatic calls for 14 frames, which is a little tight, but I think we can rob from c004 a little (where she takes off). I’d like to do something neat in an effect on the flywires or the logo in this cut.

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keys test for c006. Hot shoe closeup action GO!

The slight hesitation that hits in the center of the shoe action just needs to be tweened out. Note that the grey square represents our action safety, so the composition has been extended out to the top and right for camera flex.

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Key frames and roughs for the hold in c001, wherein we see the mighty meteor on it’s apocalyptic approach.

There’s scaleup in the meteor itself to lend a sense of depth that won’t appear until composition, and we come into this after the a-part of c001, the big 180 roto-to-animation transformation cut.

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