012-01 linestest

Keys and all tweens for 012-01. The current teleport effect is a temporary example of how we might mask in the action, and then create additional effects based on the mask in post-production.

010-01 keys + rough tweens

Key frames and rough tweens for 010-01. The movement has been extended another half-step to bring the guns on his belt fully into frame, teasing the threat to come.

006-11 roughs + keys

(-EDIT-replaced with FX layers included)

Coming into the final stretch on keys, only a handful of cuts remain. 006-11 here still needs timing tweaks to the ending movement so that it works into 006-12 (staggers, basically).

009-01 roughs + keys

009-01 builds off the action of 007-01 and 005-01, all of which show Lincoln working at his holo-interface. Here we’ve added more extreme lip movements in the second position, as well as adding new hand gestures.

The nature of these cuts (largely built from grouped actions) allows us to mix and match elements from each to create the additional variations in action needed to extend the times and even allow the cuts to be used more than once.

013-03 keys

Key frames (top and bottom) for Lincoln’s chuckles as the Cleaner realizes his mistake. The distortion effect on the holo-Linc will, like the effect in 013-02, be added in post. The keys action here on Lincoln does NOT represent the final action, as that will be made from staggered timing of his frames.

004-10 keys

Getting into the bug bits. Clean keys for the bug’s abdomen transformation, firing the fiberoptic threads into the processors. Still needs the eyebeam laser effect.

010-01 rough

Rough animation for 010-01, seeing the Cleaner as he walks down the hall towards Lincoln’s door. The BG here is a simplified placeholder meant only for placement and scale reference.