Archive for the “Lines Tests” Category

Keys and all tweens for 012-01. The current teleport effect is a temporary example of how we might mask in the action, and then create additional effects based on the mask in post-production.

Comments No Comments »

clean keys and roughs for 013-01. Some extension has been placed in the kick and the shooting, additional flex can be gained at the opening hold.

Comments No Comments »

Key frames and rough tweens for 010-01. The movement has been extended another half-step to bring the guns on his belt fully into frame, teasing the threat to come.

Comments No Comments »

Flat colors and shadow layers for 012-03. Bear in mind that the final color scheme is affected greatly by composite passes in the comp phase, current colors may appear bright or off-hue. This cut is ready for composition.

Comments No Comments »

Clean key frames and rough breakdowns for cut 006-13

Comments No Comments »

Keys and rough breakdown for 012-05

Comments No Comments »

Keys and roughs for 006-11. There’s a couple placeholders and no stagger, but we’ll get that on the tweens. All the effects layers are in place.

Comments No Comments »

Clean keys and rough tweens for 004-09. There’s flex points for the comp timing in the hold before the jump and at the end.

Comments No Comments »

Cleaned keys for 006-01 and finished lines for 006-07.

Comments No Comments »

Squish-n-drop. This caps off the rough keys and layouts on 006.

Comments No Comments »

Leg-snappin’ action for 006-13. Crunchy!

Comments No Comments »

(-EDIT-replaced with FX layers included)

Coming into the final stretch on keys, only a handful of cuts remain. 006-11 here still needs timing tweaks to the ending movement so that it works into 006-12 (staggers, basically).

Comments No Comments »

009-01 builds off the action of 007-01 and 005-01, all of which show Lincoln working at his holo-interface. Here we’ve added more extreme lip movements in the second position, as well as adding new hand gestures.

The nature of these cuts (largely built from grouped actions) allows us to mix and match elements from each to create the additional variations in action needed to extend the times and even allow the cuts to be used more than once.

Comments No Comments »

Key frames (top and bottom) for Lincoln’s chuckles as the Cleaner realizes his mistake. The distortion effect on the holo-Linc will, like the effect in 013-02, be added in post. The keys action here on Lincoln does NOT represent the final action, as that will be made from staggered timing of his frames.

Comments No Comments »

004-11 matches 004-09. The line work for 09 is complete with the exception of the frames where the wasp flies across the frame to settle on the power unit.

Comments No Comments »

lines test for 004-12, the wasp extends its antennae to transmit (transmitting effect to be handled in post).

Comments No Comments »

Getting into the bug bits. Clean keys for the bug’s abdomen transformation, firing the fiberoptic threads into the processors. Still needs the eyebeam laser effect.

Comments No Comments »

Rough animation for 010-01, seeing the Cleaner as he walks down the hall towards Lincoln’s door. The BG here is a simplified placeholder meant only for placement and scale reference.

Comments No Comments »

Bullets impact through the holographic Lincoln and Nine. The distortion effect will be built in composition.

Comments No Comments »

Key frames and partial breakdown frames for oo6-16, affectionately named “the headscraper”.

Comments 1 Comment »