Archive for the “Keyframes” Category

013-05 doesn’t have much in the way of frame animation, but elements of the still will be active (the lights on the detonator) and the sound cue will play out the rest of it.

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Key frames (top and bottom) for Lincoln’s chuckles as the Cleaner realizes his mistake. The distortion effect on the holo-Linc will, like the effect in 013-02, be added in post. The keys action here on Lincoln does NOT represent the final action, as that will be made from staggered timing of his frames.

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004-11 matches 004-09. The line work for 09 is complete with the exception of the frames where the wasp flies across the frame to settle on the power unit.

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rough key frames for 006-14.

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Getting into the bug bits. Clean keys for the bug’s abdomen transformation, firing the fiberoptic threads into the processors. Still needs the eyebeam laser effect.

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keys layout for 012-05, Kali embraces Benny before they ‘port out.

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Rough animation for 010-01, seeing the Cleaner as he walks down the hall towards Lincoln’s door. The BG here is a simplified placeholder meant only for placement and scale reference.

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Keys for 012-02 with costume details and some gainaxing.

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May need some additional jaw action at the end. The red lines are for fire, which is separate from the grey-brown of the smoke and dust.

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Initial keys for Kali’s sweeping gesture. We’ll add the costume detail (as determined in the previous post) after approval.

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key frames for 007-01. This is a match to 005-01, but requires all new frames as his posture and attitude have changed significantly from the previous cut. We’ll still re-use some elements like BG renders and some of the FG effects.

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Key frames and partial breakdown frames for oo6-16, affectionately named “the headscraper”.

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Key frames for 006-04 and 014-02.

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Last match cut on this angle. Keys complete, tweens to come.

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Completed key frames for 006-05.

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Scene 006, cuts 02 and 05 are match cuts (012-04 as well), so by taking down this one we’ll run through three on the shot list.

Not much action in 006-02, it establishes the character (01 establishes scene, o3 reinforces his condition as established here). To keep it from being too static we’ve added a slow, exaggerated blink suitable for someone under heavy sedation, and fine line of drool running off the chin.

006-05 is much more frame-intense. We’ve moved through about 2/3 of the scientists keys, and set up Benny’s slow chair raising action. Still to key are the actions of the headrest as it opens up and removes the injector.

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Key frames for cut 07-003. NeedsĀ  cleanup and FX layers.

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Has a couple in-betweens after the splash that need work, but other than that this one is set. Lots of goopy splatter bits, should be fun for the sound guys.

The attached color key gives some idea of the way the splat covers the surfaces in the room.

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Full lines test for 06-004. Next we’ll make them splatty.

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Keys and rough tweens for the hand actions in 005-01.

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