Two teaser pages from the upcoming Joe is Japanese manga.
Archive for the “Joe is Japanese” CategoryThe completely true saga of a 35 year old half breed who can’t figure out how to grow up.
It’s been a little while since we’ve drawn new Joe is Japanese material. Time to get familiar with the characters and add in what we’ve learned since the last time. There’s a few new tricks, and overall I’m liking the direction. It’s a little looser, more expressive (I hope). A new(er) episode of Joe is Japanese that now has Japanese & English subtitles and a little more sound design. A new version is coming with some fixes to the animation mistakes. Regardless, we’re hoping you like this one as much as we do. In real life the Island Masta is almost as much of an idiot as he appears in this episode. Almost.
An early, early edit of the latest Joe is Japanese episode’s audio. Normally we don’t post WIP that are this early on, but Joe really wanted to hear what a mPUA he is. Not quite done, but here is the 4th (unreleased) Joe is Japanese episode. Need to fix some shadow pops, BG &compositing mistakes, lip sync, blah, blah, blah… everyone just wants to see new episodes. So here’s an update… Tags: Americanime, anime, Japan, japanimation, joeAnother character splash from Fates in-house project, Joe is Japanese, the enigmatic Mister Mountain. As with most all of the Joe character shots, I was trying to be all metaphorical… Yama-sama is calm and cool under fire, contemplative but capable of powerful action… But if anyone could trim bonsai while performing crane kata and dodging arrows, it might be Mountain. You like the flag at all? I was being expirmental and trying to go for a bit of quick sumi-e style watercolor effect, basically using the smear tool a good bit. At any rate, we got the last bit of sound recording for Joe 3 done. There’s a bit of dialogue sync to be assembled still, and that should be it. Be on the lookout. Joe is Japanese is © Humouring the Fates Inc., all that jazz. We’ve got a splash shot for every main character, so you can expect to see these trickling down for a bit to come. Color versions too!
THIS IS NOT JOE. Joe himself is not in this clip. These are, instead, Very Bad Men That Joe Has Known. There’s a lot of those, it seems. It is, as far as I can tell, physically impossible to twirl a pistol like that. I know, I tried, I dropped a model Sig several times, I bruised my toes in the great pursuit of Art. But that’s the magic of animation for you… animation is all about the things that can’t be done, being done. There’s two examples of staggered timing here (“staggering” is when you set the timing so that it goes 2 forward, 1 back). For instance the clutching hand in the third cut is seven frames that ease in and out of a closing motion, but by setting the timing as 1-2-3-2-3-4-3-4-5-4-5-6-7-6-7, you extend the timing from 7 to 15 frames without additional drawings, and create that clutching motion. The laugh cycles at the beginning are also staggered, but not so evenly (more like 1-3-2-1-2-4-5-4-3-2-5-4-3-6-5-6-7, or something like that, I don’t know). It’s not as good-looking as straightforward, properly animated action, but then again it’s a cheat. A series of racing-themed images for Joe is Japanese. This depicts pretty much everyone in the main storyline cast, something I haven’t gone into much up to now. The characters are (from upper left to lower right) our titular hero Joe and his femme fatale Miyuki, Mister Mountain and Koga, Victor and BJ, Island Masta and the nefarious Kawakami.
Feb
20
2008
JiJ : Opening Animation “gung-fu”Posted by: Ben in Intro animation, Joe is Japanese, Random Animation, Studio, WIP
I enjoy animating silhouettes ’cause they’re a lot easier than full character work… you can hide murder in that negative space. Ultimately it becomes a matter of just following the lines, but in fact the initial rough animation for this contained a full (if incredibly scribbly) character. It wasn’t until the cleanup phase that it became a complete silhouette. Tags: kung fu
In theory, we could probably make an interesting little Flash game out of it all, too… the elements are there, anyway. There’s a couple elements that aren’t included here… there’s sway in the bar, for instance, and a flicker to the record reflection so that it’s not so static. But I gotta leave something for you guys to check out in the final.
Layered line test, completely drawn in-system using a WACOM Cintiq and some custom HTF techniques. No trees were harmed in the making of this production. Took a couple days to put it all together. Line animation for the upcoming HTF project Joe is Japanese… one of many, many cuts, this one involves a story Joe tells his friend Koga in a bar about how his buddy Kenji maimed a guy in a fight once. Needless to say, this scene won’t be truly complete without sound. MMMmmmmm… crunchy. |




















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