Archive for the “Fox” Category

like the 20th century kind

Some concepts for Wolverine Origins.

Comments 1 Comment »

clicktoplay_sabertooth1 Here is a composite of the test animation with effects passes and quickie sound design pass.

(more…)

Comments No Comments »

This is a test of cut SC03-c002 with shadows.

sc03-c002_shadowtest

Comments No Comments »

More BG element linetests.

sc03-c002_bglinetest03

sc03-c002_bglinetest04

Comments No Comments »

Quick color layout for the WWI BG. Sky is being created in CGI now.

Comments No Comments »

Added firing frames. Casings still to come.

sc03-c002_linestest

<——————————————————————————————————->

Casings added. Bodies next.

sc03-c002_linestest02

<——————————————————————————————————->

Linestests for near BG characters falling to machinegun fire. With judicious timing these three can be doubled up for the half of the rotation that passes by before the transition.

Additional BG elements next.

sc03-c002_bglinetest

<——————————————————————————————————->

Secondary BG characters with limited animation. One final plate and perhaps a nice explosion will round out the BG elements.

sc03-c002_bglinetest02

Comments No Comments »

Here is a rough composite pass with line animation over BG roughs. (more…)

Comments No Comments »

A key test and the subsequent tweened line test for cut SC03-c002 are shown in the following two gifs.

First, here is the cut with keys only.

sc03-c002_keystest

<——————————————————————————————————->

Here is the same cut with tweens added.

sc03-c002_linetest

<—————————————————————————————————>

[NOTE:  Muzzle flashes to be added with the next pass.]

Comments No Comments »

No VO, no real detail, no real sound design, just some of the quick ideas of half a day of animatic work to show some of the flow/motage ideas we’ve had to bring this spot to life…

<———————————————————————->

Here are a few extra shots we left out in the edit, part of the lead up before the firing squad:

Comments No Comments »