Archive for the “Animation” Categoryclean keys for grouped actions that blend with the actions in cuts 007-01 and 005-01. The keys test represent motion timing only, and not final cut length timing. Use of grouped actions from the other cuts allows all three to be composed as needed. Keys and all tweens for 012-01. The current teleport effect is a temporary example of how we might mask in the action, and then create additional effects based on the mask in post-production.
Sep
30
2010
013-01 keys + roughsPosted by: Ben in Animation, Keyframes, Lines Tests, Post Human, WIPclean keys and roughs for 013-01. Some extension has been placed in the kick and the shooting, additional flex can be gained at the opening hold.
Sep
29
2010
010-01 keys + rough tweensPosted by: Ben in Animation, Keyframes, Lines Tests, Post Human, WIPKey frames and rough tweens for 010-01. The movement has been extended another half-step to bring the guns on his belt fully into frame, teasing the threat to come. Flat colors and shadow layers for 012-03. Bear in mind that the final color scheme is affected greatly by composite passes in the comp phase, current colors may appear bright or off-hue. This cut is ready for composition. |







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