Archive for the “Animation” Category

Keys and rough breakdowns for 006-14. This cut is ready for cleanup and tweens.

Comments No Comments »

Linestests for 006-11 with some stagger action at the end. This cut is ready for color.

Comments No Comments »

clean keys for grouped actions that blend with the actions in cuts 007-01 and 005-01. The keys test represent motion timing only, and not final cut length timing. Use of grouped actions from the other cuts allows all three to be composed as needed.

Comments No Comments »

Keys and all tweens for 012-01. The current teleport effect is a temporary example of how we might mask in the action, and then create additional effects based on the mask in post-production.

Comments No Comments »

clean keys and roughs for 013-01. Some extension has been placed in the kick and the shooting, additional flex can be gained at the opening hold.

Comments No Comments »

Key frames and rough tweens for 010-01. The movement has been extended another half-step to bring the guns on his belt fully into frame, teasing the threat to come.

Comments No Comments »

Flat colors and shadow layers for 012-03. Bear in mind that the final color scheme is affected greatly by composite passes in the comp phase, current colors may appear bright or off-hue. This cut is ready for composition.

Comments No Comments »