Archive for the “Animation” Category

Oh, yeah. Guess this is finally coming out. Finally able to talk about it soon! Next will be the STAR WARS work we did. Yep… fricken STAR WARS.Battleborn-2d-animation-company-2.5d

Battleborn-2.5d-animation-production-studio

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Here’s a fun new one we’re doing. It is a completely over-the-top-ridiculous animation. Maybe that gets said a lot these days, but um… yeah this one’s nuts. Animation-studio-tampa-2d-productioncartoon animation with textures 2.5dcartoon-animation tampa bay production studios

board room of animation evilattack animation studios toon boom texturing

little cute animation company nyc

 

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HALO_MOODroughs_set09_2009HALO_01_2009HALO_SPARTAN_PRODUCTION_MODEL_SHEET03_2009HALO_DESIGNroughs_set06_2009  HALO_sketchPanel_2009HALO_C031_Church_ducks_rocket_2009

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HALO_rvb04-05_2009       HALO_rvb05-06_2009

Just thought it would be fun to post up some of the animation design & pre-production from the RvB Animated piece. What a blast this project was…

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Nate_and_Abe_Cast

We’re just on a roll this year. When first met Keith he was just starting his first season on 30 Rock. He had a killer idea for a cartoon that could be made for nickels. Normally we pride ourselves to make the best, high-quality animation possible. Keith convinced us to make the crappiest animation we had ever done. But you know what? It became charming. So here it is. Keith Powell’s Nate & Abe. It has one of the best casts we have ever seen for a cartoon like, David Wain, Robert Ben Garant, Alyssa Milano, Rachel Dratch, Aubrey Plaza, and John Lutz just to name a few.

We are premiering a 22 minute episode at the New York Television Festival, which is the frickin place to premier a new pilot. Nate & Abe is about best friends and high school freshmen who are desperate to ‘branch out’ from the insular world they’ve known their entire lives and explore their differences. But when the road to diversity is paved with perverted principals, racist parents, Mandingo porn, gay bullies, and obnoxiously large-breasted cheerleaders, Nate and Abe begin to realize that the bond that connects them is greater than the ones that divide them. Here, watch a clip:

Nate_and_Abe_at_NYTVF

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screamfest2Winning awards too. We won best short at Scream Fest in Los Angles, the biggest horror festival on the west coast… maybe the world. It definitely is the biggest horror industry event out there. Lots of fake blood too.

Here’s a pic of über producer Jen Luk hoisting the 728 lb golden skull award for our 2.5D animated film POSTHUMAN. That’s also how she deals with slacking animators too, just lifts them by the neck for a good throttling. Look for Jen & Cole on tour with the film as it plows through the festival circuit. We play Australia next mate.

While we’re tootin’ our horn on this, you can read the high praises from these Twich Film,  Film Threat, Go See Talk, and Ain’t It Cool News  reviews.

Now it might be time to get a network to turn this into a bonafide series dammit.

PostHuman_FilmFestivalLaurels_20130129

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Here’s a little teaser keyframe from a holiday special we’ve been working on. The fan-loved SyFy show, Eureka, is doing another holiday special episode.  It’s animated. We did the climatic finale.  We got to blow a few things up. Good times.

Like Keanu, Fargo knows:

Tune in at 8/7c December 6th for the premiere on SyFy. Here’s a link to a promo clip on the SyFy website!

EDIT:  Now you can watch entire episode on HULU!

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BG layout, colors and shadow flats for 008-01. Scratch time and needs lighting effects (blowout from elevator interior, direct light from hanging lamps.

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color and shadow flats for 006-14

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Color flats and shadows for 006-13

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Color flats and shadow layers for 006-12.

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Shadow layers for 006-08. Temp FX to be replaced. Flat colors next.

-EDIT- Note that the flicker in the left chest and the trigger guard during the walk cycle have both been fixed since this test export.

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Colors and shadows for 012-04. Ready for composition.

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Color flats and shadow layers for the Cleaner kicking in the door and double-double-tappin’. Needs background layer, and lighting effects. The frames here apply to 013-01 as well as 011-03.

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Colors and shadows for the soldier in 006-10. No FX layers, the gunfire mask has been inverted but should not be mistaken for final FX. Because of the composite camera move this one is extra wide, click the thumbnail to watch in full.

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Color flats and shadows for 004-09. The rough BG needs to be replaced, but otherwise this cut is ready for composition.

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Color flats and shadow animation for 002-03. No overlay effects included here (they’ll be placed in the comp). This cut is ready for composition.

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Flats and shadow layers for 012-02. This cut is ready for composite.

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Complete lines for 006-16 extended.

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Key frames and rough breakdowns on the rotation for the extended cut of 006-016. The scream lasts approximately 20f, and the animation here has been timed to match.

This marks completion of all animation keyframes. In addition, we’re approximately two cuts from completion on in-betweens.

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004-02 tracks with the UAV bug as it flies down the air shaft. This scene is built slightly differently from the usual cuts, requiring a marker to be placed into the scene to establish the movement of the character. The drawings are then keyed to track the marker.

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