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<channel>
	<title>The Fates Crew &#187; Animatics</title>
	<atom:link href="http://fatescrew.com/archives/category/animatics/feed" rel="self" type="application/rss+xml" />
	<link>http://fatescrew.com</link>
	<description>The inner workings of a non-magical animation place.</description>
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		<item>
		<title>004-01 rough layout keys</title>
		<link>http://fatescrew.com/archives/2365</link>
		<comments>http://fatescrew.com/archives/2365#comments</comments>
		<pubDate>Thu, 22 Jul 2010 07:13:42 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Animatics]]></category>
		<category><![CDATA[Keyframes]]></category>
		<category><![CDATA[Post Human]]></category>

		<guid isPermaLink="false">http://fatescrew.com/?p=2365</guid>
		<description><![CDATA[Rough keys for the bug&#8217;s entry into the air shaft. The roughs for c004-02 (the cam follow along the air shaft) show the bug starting cam left and pushing to the right, so having the bug hover momentarily before flying into cam right here makes for a nice transition between cuts 01 and 02.]]></description>
			<content:encoded><![CDATA[<p>Rough keys for the bug&#8217;s entry into the air shaft. The roughs for c004-02 (the cam follow along the air shaft) show the bug starting cam left and pushing to the right, so having the bug hover momentarily before flying into cam right here makes for a nice transition between cuts 01 and 02.</p>

<a href='http://fatescrew.com/wp-content/uploads/2010/07/004-01_001SK.jpg' rel='shadowbox[album-2365];player=img;' title='004-01_001SK'><img width="250" height="200" src="http://fatescrew.com/wp-content/uploads/2010/07/004-01_001SK-250x200.jpg" class="attachment-thumbnail" alt="004-01_001SK" title="004-01_001SK" /></a>
<a href='http://fatescrew.com/wp-content/uploads/2010/07/004-01_002SK.jpg' rel='shadowbox[album-2365];player=img;' title='004-01_002SK'><img width="250" height="200" src="http://fatescrew.com/wp-content/uploads/2010/07/004-01_002SK-250x200.jpg" class="attachment-thumbnail" alt="004-01_002SK" title="004-01_002SK" /></a>
<a href='http://fatescrew.com/wp-content/uploads/2010/07/004-01_003SK.jpg' rel='shadowbox[album-2365];player=img;' title='004-01_003SK'><img width="250" height="200" src="http://fatescrew.com/wp-content/uploads/2010/07/004-01_003SK-250x200.jpg" class="attachment-thumbnail" alt="004-01_003SK" title="004-01_003SK" /></a>
<a href='http://fatescrew.com/wp-content/uploads/2010/07/004-01_004SK.jpg' rel='shadowbox[album-2365];player=img;' title='004-01_004SK'><img width="250" height="200" src="http://fatescrew.com/wp-content/uploads/2010/07/004-01_004SK-250x200.jpg" class="attachment-thumbnail" alt="004-01_004SK" title="004-01_004SK" /></a>
<a href='http://fatescrew.com/wp-content/uploads/2010/07/004-01_005SK.jpg' rel='shadowbox[album-2365];player=img;' title='004-01_005SK'><img width="250" height="200" src="http://fatescrew.com/wp-content/uploads/2010/07/004-01_005SK-250x200.jpg" class="attachment-thumbnail" alt="004-01_005SK" title="004-01_005SK" /></a>
<a href='http://fatescrew.com/wp-content/uploads/2010/07/004-01_006SK.jpg' rel='shadowbox[album-2365];player=img;' title='004-01_006SK'><img width="250" height="200" src="http://fatescrew.com/wp-content/uploads/2010/07/004-01_006SK-250x200.jpg" class="attachment-thumbnail" alt="004-01_006SK" title="004-01_006SK" /></a>
<a href='http://fatescrew.com/wp-content/uploads/2010/07/004-01_007SK.jpg' rel='shadowbox[album-2365];player=img;' title='004-01_007SK'><img width="250" height="200" src="http://fatescrew.com/wp-content/uploads/2010/07/004-01_007SK-250x200.jpg" class="attachment-thumbnail" alt="004-01_007SK" title="004-01_007SK" /></a>

]]></content:encoded>
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		</item>
		<item>
		<title>005-01 keys &amp; 007-01 rough</title>
		<link>http://fatescrew.com/archives/2367</link>
		<comments>http://fatescrew.com/archives/2367#comments</comments>
		<pubDate>Thu, 22 Jul 2010 06:19:31 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Animatics]]></category>
		<category><![CDATA[Keyframes]]></category>
		<category><![CDATA[Post Human]]></category>
		<category><![CDATA[Storyboards]]></category>

		<guid isPermaLink="false">http://fatescrew.com/?p=2367</guid>
		<description><![CDATA[Scene 005 was originally a single hold frame showing the Hacker as he receives the data stream from the bug. In order to maintain camera consistency we flipped the angle and widened out so that we can move the camera a little. We&#8217;ve also added a slight head movement to break the static hold, and [...]]]></description>
			<content:encoded><![CDATA[<p>Scene 005 was originally a single hold frame showing the Hacker as he receives the data stream from the bug.</p>
<p>In order to maintain camera consistency we flipped the angle and widened out so that we can move the camera a little. We&#8217;ve also added a slight head movement to break the static hold, and the rest of the action can be picked up by the holographic windows in the foreground.</p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/07/005-01_001.jpg" rel="shadowbox[post-2367];player=img;"><img class="alignnone size-medium wp-image-2369" title="005-01_001" src="http://fatescrew.com/wp-content/uploads/2010/07/005-01_001-450x202.jpg" alt="" width="450" height="202" /></a></p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/07/005-01_005.jpg" rel="shadowbox[post-2367];player=img;"><img class="alignnone size-medium wp-image-2368" title="005-01_005" src="http://fatescrew.com/wp-content/uploads/2010/07/005-01_005-450x202.jpg" alt="" width="450" height="202" /></a></p>
<p>For the match cut (007-01) where the feed ends, we&#8217;re suggesting that we add some simple hand actions to keep it from being static and to separate it from 005 a little.</p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/07/007-01a.jpg" rel="shadowbox[post-2367];player=img;"><img class="alignnone size-medium wp-image-2371" title="007-01a" src="http://fatescrew.com/wp-content/uploads/2010/07/007-01a-450x202.jpg" alt="" width="450" height="202" /></a></p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/07/007-01b.jpg" rel="shadowbox[post-2367];player=img;"><img class="alignnone size-medium wp-image-2370" title="007-01b" src="http://fatescrew.com/wp-content/uploads/2010/07/007-01b-450x202.jpg" alt="" width="450" height="202" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>002-02 &amp; 007-02 roughs</title>
		<link>http://fatescrew.com/archives/2295</link>
		<comments>http://fatescrew.com/archives/2295#comments</comments>
		<pubDate>Wed, 21 Jul 2010 07:31:26 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Animatics]]></category>
		<category><![CDATA[Keyframes]]></category>
		<category><![CDATA[Lines Tests]]></category>
		<category><![CDATA[Post Human]]></category>

		<guid isPermaLink="false">http://fatescrew.com/?p=2295</guid>
		<description><![CDATA[rough animation for cut 002-02, which ties up scene 002. The focus of the action is the movements of the right arm, which manipulates some sort of tracking holographic input (possibly flying the bug, or aiming it&#8217;s cutting laser for 004-01). Cut 007-02 was originally matched to cut 002-01, but on further consideration 002-01 is [...]]]></description>
			<content:encoded><![CDATA[<p>rough animation for cut 002-02, which ties up scene 002. The focus of the action is the movements of the right arm, which manipulates some sort of tracking holographic input (possibly flying the bug, or aiming it&#8217;s cutting laser for 004-01).<br />
<a href="http://fatescrew.com/wp-content/uploads/2010/07/002-02_ROUGHTEST.gif" rel="shadowbox[post-2295];player=img;"><img class="alignnone size-medium wp-image-2362" title="002-02_ROUGHTEST" src="http://fatescrew.com/wp-content/uploads/2010/07/002-02_ROUGHTEST-450x252.gif" alt="" width="450" height="252" /></a></p>
<p>Cut 007-02 was originally matched to cut 002-01, but on further  consideration 002-01 is set pretty far out for the action in 007-02. We  think matching to 002-02 instead will allow us to show the same action  from a better angle. We can change up the base frame easily enough to  avoid making it a complete match.</p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/07/002-02_ROUGHTEST.gif" rel="shadowbox[post-2295];player=img;"></a><a href="http://fatescrew.com/wp-content/uploads/2010/07/007-02_ROUGHTEST.gif" rel="shadowbox[post-2295];player=img;"><img class="alignnone size-medium wp-image-2363" title="007-02_ROUGHTEST" src="http://fatescrew.com/wp-content/uploads/2010/07/007-02_ROUGHTEST-450x252.gif" alt="" width="450" height="252" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>006-09 rough keys</title>
		<link>http://fatescrew.com/archives/2354</link>
		<comments>http://fatescrew.com/archives/2354#comments</comments>
		<pubDate>Tue, 20 Jul 2010 08:03:42 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Animatics]]></category>
		<category><![CDATA[Keyframes]]></category>
		<category><![CDATA[Post Human]]></category>

		<guid isPermaLink="false">http://fatescrew.com/?p=2354</guid>
		<description><![CDATA[rough key positions for cut 09 of scene 006. This is where the bullets first begin to impact the ESPer&#8217;s shield, shaking him out of his stupor and into shock and terror. This is a pretty fast cut and will push out quickly.]]></description>
			<content:encoded><![CDATA[<p>rough key positions for cut 09 of scene 006. This is where the bullets first begin to impact the ESPer&#8217;s shield, shaking him out of his stupor and into shock and terror. This is a pretty fast cut and will push out quickly.</p>

<a href='http://fatescrew.com/wp-content/uploads/2010/07/006-09_SK01.jpg' rel='shadowbox[album-2354];player=img;' title='006-09_SK01'><img width="250" height="200" src="http://fatescrew.com/wp-content/uploads/2010/07/006-09_SK01-250x200.jpg" class="attachment-thumbnail" alt="006-09_SK01" title="006-09_SK01" /></a>
<a href='http://fatescrew.com/wp-content/uploads/2010/07/006-09_SK02.jpg' rel='shadowbox[album-2354];player=img;' title='006-09_SK02'><img width="250" height="200" src="http://fatescrew.com/wp-content/uploads/2010/07/006-09_SK02-250x200.jpg" class="attachment-thumbnail" alt="006-09_SK02" title="006-09_SK02" /></a>
<a href='http://fatescrew.com/wp-content/uploads/2010/07/006-09_SK03.jpg' rel='shadowbox[album-2354];player=img;' title='006-09_SK03'><img width="250" height="200" src="http://fatescrew.com/wp-content/uploads/2010/07/006-09_SK03-250x200.jpg" class="attachment-thumbnail" alt="006-09_SK03" title="006-09_SK03" /></a>
<a href='http://fatescrew.com/wp-content/uploads/2010/07/006-09_SK04.jpg' rel='shadowbox[album-2354];player=img;' title='006-09_SK04'><img width="250" height="200" src="http://fatescrew.com/wp-content/uploads/2010/07/006-09_SK04-250x200.jpg" class="attachment-thumbnail" alt="006-09_SK04" title="006-09_SK04" /></a>
<a href='http://fatescrew.com/wp-content/uploads/2010/07/006-09_SK05.jpg' rel='shadowbox[album-2354];player=img;' title='006-09_SK05'><img width="250" height="200" src="http://fatescrew.com/wp-content/uploads/2010/07/006-09_SK05-250x200.jpg" class="attachment-thumbnail" alt="006-09_SK05" title="006-09_SK05" /></a>

]]></content:encoded>
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		</item>
		<item>
		<title>002-01 Keys test</title>
		<link>http://fatescrew.com/archives/2322</link>
		<comments>http://fatescrew.com/archives/2322#comments</comments>
		<pubDate>Fri, 16 Jul 2010 09:05:56 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Animatics]]></category>
		<category><![CDATA[Lines Tests]]></category>
		<category><![CDATA[Post Human]]></category>

		<guid isPermaLink="false">http://fatescrew.com/?p=2322</guid>
		<description><![CDATA[Keys, tweens and roughs for Cut 002-01. Only a little cleanup left on this one. &#8220;Grouped actions&#8221; are little sets of partial frames that can be intercut in multiple ways to create longer sequences. It&#8217;s important not to over-use them in rapid succesion in order to avoid echo action, but when properly composed they&#8217;re indispensable.]]></description>
			<content:encoded><![CDATA[<p>Keys, tweens and roughs for Cut 002-01. Only a little cleanup left on this one.</p>
<p>&#8220;Grouped actions&#8221; are little sets of partial frames that can be intercut in multiple ways to create longer sequences. It&#8217;s important not to over-use them in rapid succesion in order to avoid echo action, but when properly composed they&#8217;re indispensable.</p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/07/002-01_KEYS.gif" rel="shadowbox[post-2322];player=img;"><img class="alignnone size-medium wp-image-2323" title="002-01_KEYS" src="http://fatescrew.com/wp-content/uploads/2010/07/002-01_KEYS-450x252.gif" alt="" width="450" height="252" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Matching 006-06, 09 and 15 + Bullet FX</title>
		<link>http://fatescrew.com/archives/2165</link>
		<comments>http://fatescrew.com/archives/2165#comments</comments>
		<pubDate>Thu, 15 Jul 2010 06:19:59 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Animatics]]></category>
		<category><![CDATA[Post Human]]></category>

		<guid isPermaLink="false">http://fatescrew.com/?p=2165</guid>
		<description><![CDATA[Match cuts are those where the angle of the shot are close enough such that we can get the most use out of multiple resources. Cut 06 (of Scene 006) is the one in which the Patient first wakes up, groggy and disoriented. These three keys are cleaner than usual for Layout but represent a [...]]]></description>
			<content:encoded><![CDATA[<p>Match cuts are those where the angle of the shot are close enough such that we can get the most use out of multiple resources.</p>
<p>Cut 06 (of Scene 006) is the one in which the Patient first wakes up, groggy and disoriented. These three keys are cleaner than usual for Layout but represent a good example of final line and design. The Patient&#8217;s eyes roll without focus, his mouth shifts without words, but he&#8217;s becoming more lucid.</p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/07/006-06_001_KEYnet.jpg" rel="shadowbox[post-2165];player=img;"><img class="alignnone size-medium wp-image-2296" title="006-06_001_KEYnet" src="http://fatescrew.com/wp-content/uploads/2010/07/006-06_001_KEYnet-450x253.jpg" alt="" width="450" height="253" /></a></p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/07/006-06_006_KEYnet.jpg" rel="shadowbox[post-2165];player=img;"><img class="alignnone size-medium wp-image-2297" title="006-06_006_KEYnet" src="http://fatescrew.com/wp-content/uploads/2010/07/006-06_006_KEYnet-450x253.jpg" alt="" width="450" height="253" /></a></p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/07/006-06_011_KEYnet.jpg" rel="shadowbox[post-2165];player=img;"><img class="alignnone size-medium wp-image-2298" title="006-06_011_KEYnet" src="http://fatescrew.com/wp-content/uploads/2010/07/006-06_011_KEYnet-450x253.jpg" alt="" width="450" height="253" /></a></p>
<p>Cut 015 is the close-up screaming, where we see the Patient go full nutty, gems glowing and veins pumping. We&#8217;ve rotated it off the perpendicular and set up an angle that reinforces the previous shots and works as a counterpoint angle to that of the Soldier in the next cut (the headscraper). We can also incorporate rapid camera push into the Patient&#8217;s face to highlight his movement forward</p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/07/006-15_001_SKnet.jpg" rel="shadowbox[post-2165];player=img;"><img class="alignnone size-medium wp-image-2299" title="006-15_001_SKnet" src="http://fatescrew.com/wp-content/uploads/2010/07/006-15_001_SKnet-450x253.jpg" alt="" width="450" height="253" /></a></p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/07/006-15_011_SKnet.jpg" rel="shadowbox[post-2165];player=img;"><img class="alignnone size-medium wp-image-2300" title="006-15_011_SKnet" src="http://fatescrew.com/wp-content/uploads/2010/07/006-15_011_SKnet-450x253.jpg" alt="" width="450" height="253" /></a></p>
<p>Cut 09 is the first in which we see the bullet deflection effect. Similar to cut 15, except that we&#8217;re pushing out rather than in. The beginning expression of the Patient is similar to that of cut 06, but it rapidly escalates as the bullets keep coming.</p>
<p>The three attached clips showcase three bullet deflection effects which all wrap the flight around the ESPer but do it in slightly different ways. Let us know which one of these works best and we can refine the effect further.</p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/07/006-09_bullettestA.gif" rel="shadowbox[post-2165];player=img;"></a><a href="http://fatescrew.com/wp-content/uploads/2010/07/006-09_bullettestA1.gif" rel="shadowbox[post-2165];player=img;"><img class="alignnone size-medium wp-image-2305" title="006-09_bullettestA" src="http://fatescrew.com/wp-content/uploads/2010/07/006-09_bullettestA1-450x257.gif" alt="" width="450" height="257" /></a></p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/07/006-09_bullettestB.gif" rel="shadowbox[post-2165];player=img;"><img class="alignnone size-medium wp-image-2302" title="006-09_bullettestB" src="http://fatescrew.com/wp-content/uploads/2010/07/006-09_bullettestB-450x257.gif" alt="" width="450" height="257" /></a></p>
<p><a href="http://fatescrew.com/wp-content/uploads/2010/07/006-09_bullettestC.gif" rel="shadowbox[post-2165];player=img;"><img class="alignnone size-medium wp-image-2303" title="006-09_bullettestC" src="http://fatescrew.com/wp-content/uploads/2010/07/006-09_bullettestC-450x257.gif" alt="" width="450" height="257" /></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Vertical Ventures Bump with Tweens</title>
		<link>http://fatescrew.com/archives/2028</link>
		<comments>http://fatescrew.com/archives/2028#comments</comments>
		<pubDate>Fri, 06 Nov 2009 22:17:39 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Animatics]]></category>
		<category><![CDATA[Commercials]]></category>

		<guid isPermaLink="false">http://fatescrew.com/archives/2028</guid>
		<description><![CDATA[Here&#8217;s the intro animation with completed line work.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the intro animation with completed line work.</p>
<p><img src="http://fatescrew.com/wp-content/uploads/2009/11/IntroAnimation_Linetest03.gif" alt="IntroAnimation_Linetest03" title="IntroAnimation_Linetest03" width="500" height="281" class="alignnone size-full wp-image-2027" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Vertical Ventures rough</title>
		<link>http://fatescrew.com/archives/2022</link>
		<comments>http://fatescrew.com/archives/2022#comments</comments>
		<pubDate>Thu, 05 Nov 2009 06:28:43 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Animatics]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://fatescrew.com/archives/2022</guid>
		<description><![CDATA[rough animatic layout for the VV bump.]]></description>
			<content:encoded><![CDATA[<p>rough animatic layout for the VV bump.<img src="http://fatescrew.com/wp-content/uploads/2009/11/IntroAnimation_rough01_v2.gif" alt="IntroAnimation_rough01_v2" title="IntroAnimation_rough01_v2" width="500" height="281" class="alignnone size-full wp-image-2021" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>JSDS &#8211; opening animation</title>
		<link>http://fatescrew.com/archives/2018</link>
		<comments>http://fatescrew.com/archives/2018#comments</comments>
		<pubDate>Thu, 20 Aug 2009 05:15:04 +0000</pubDate>
		<dc:creator>fate</dc:creator>
				<category><![CDATA[Animatics]]></category>

		<guid isPermaLink="false">http://fatescrew.com/?p=2018</guid>
		<description><![CDATA[Long ago this was our suggestion for the opening for that Nintendo DS game that was released in the states by Ubisoft and developed by our good friends at Plato&#8230; anyway here was the layout animatic for one of those tiny Nintendo screens:]]></description>
			<content:encoded><![CDATA[<p>Long ago this was our suggestion for the opening for that Nintendo DS game that was released in the states by <a href="http://www.ubi.com/AU/Games/Info.aspx?pId=5601" target="_blank">Ubisoft</a> and developed by our good friends at <a href="http://www.plato-web.com/index.html" target="_blank">Plato</a>&#8230; anyway here was the layout animatic for one of those tiny Nintendo screens:</p>
<p><img class="alignnone size-full wp-image-2019" title="Animatic_openingTEST" src="http://fatescrew.com/wp-content/uploads/2009/08/Animatic_openingTEST.gif" alt="Animatic_openingTEST" width="256" height="192" /></p>
]]></content:encoded>
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		<item>
		<title>Modell Notes II</title>
		<link>http://fatescrew.com/archives/1816</link>
		<comments>http://fatescrew.com/archives/1816#comments</comments>
		<pubDate>Tue, 24 Mar 2009 21:57:15 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[Animatics]]></category>
		<category><![CDATA[Commercials]]></category>
		<category><![CDATA[WIP]]></category>

		<guid isPermaLink="false">http://fatescrew.com/?p=1816</guid>
		<description><![CDATA[Additional adjustments made to both the storefront and the body/uniform of the character.]]></description>
			<content:encoded><![CDATA[<p>Additional adjustments made to both the storefront and the body/uniform of the character. </p>
<p>

			    <a href="http://fatescrew.com/wp-content/uploads/2009/03/sampleframe003.jpg" class="highslide"  onclick="return hs.expand(this, {captionId: 'caption-for-P18160'})"> 
                <img src="http://fatescrew.com/wp-content/uploads/2009/03/sampleframe003-450x180.jpg" alt="" border="0" id="P18160" title="" /></a> 
				

</p>
<p>

			    <a href="http://fatescrew.com/wp-content/uploads/2009/03/sampleframe004.jpg" class="highslide"  onclick="return hs.expand(this, {captionId: 'caption-for-P18161'})"> 
                <img src="http://fatescrew.com/wp-content/uploads/2009/03/sampleframe004-450x180.jpg" alt="" border="0" id="P18161" title="" /></a> 
				

</p>
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