Archive for the “Animatics” Category

The “moving ghosts that belay the entire project forward” as one client so eloquently put it.

Here’s the intro animation with completed line work.

IntroAnimation_Linetest03

Comments No Comments »

rough animatic layout for the VV bump.IntroAnimation_rough01_v2

Comments No Comments »

Long ago this was our suggestion for the opening for that Nintendo DS game that was released in the states by Ubisoft and developed by our good friends at Plato… anyway here was the layout animatic for one of those tiny Nintendo screens:

Animatic_openingTEST

Comments No Comments »

Additional adjustments made to both the storefront and the body/uniform of the character.

Comments No Comments »

Possible adjustment to the final frame of the first spot.

Comments No Comments »

Second animatic for Modell, built to blend with the first spot, so we can have either two short pieces that stand alone or one longer piece suitable for multiple formats.

baseball_animatic_02b

Comments No Comments »

Rough animatic concept for the Modell spot. Bit more frames than usual, but we got rolling on the action and couldn’t be stopped.

baseball_animatic_01

-

-

-

-

-

-

-

-

-

Sample frames with a single spot color and heavy shadows. Heavy shadows can help action read at a distance even when line clarity drops, and the spot color allows us to direct the eyes effectively.

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

This serves as a rough example of where the spot colors would apply to the character design as a whole. The bat which cracks is white, but the bat he picks up in the Modell’s store is Modell red.

uniform_spotcolor

Comments No Comments »

No VO, no real detail, no real sound design, just some of the quick ideas of half a day of animatic work to show some of the flow/motage ideas we’ve had to bring this spot to life…

<———————————————————————->

Here are a few extra shots we left out in the edit, part of the lead up before the firing squad:

Comments No Comments »

Most of the fully animated scenes. A few were left out as they are currently being worked on and we didn’t want to disturb the animator’s flow. Most of these cuts have the previous costume, all of the cuts are being re-drawn as you read this…

Comments 2 Comments »

Click for the Fates version of Meteor animatic. Fates frames are animation, Ro’s are the live action.

(more…)

Comments No Comments »

Updated Fates animatic. Fates frames are animation, Ro’s are the live action. Click to play.

(more…)

Comments No Comments »

Click for the Fates version of the animatic… we didn’t have time to cut Ro’s version of the frames together… but here is ours.

(more…)

Comments No Comments »

This thread collects animatic roughs for the Meteor spot

(more…)

Comments No Comments »

This post is password protected. To view it please enter your password below:


Comments Enter your password to view comments

Here is the animatic to the Ka Ka spot.

(more…)

Comments No Comments »

Linetest for animatic spot. Color version update soon.

-EDIT- Minor corrections and ball action inserted into the beginning of the sequence.

Comments No Comments »

Some of the top layer animation showing Harvey’s line quality & movement frame rate.

(more…)

Comments No Comments »

Here is a very quick run down of the motions Harvey will be going through to paint out the Kanji for tree. The stroke order is important! When we start the final line work we’ll get the crew on track with Charles’ design.

(more…)

Comments No Comments »

Another unused animatic piece for the FIFA World Cup. We always liked the idea of the kids playing to overlap the pro’s actions… check out the video after the jump.

(more…)

Comments No Comments »

Another unmade animatic. We jumped up and down on the table to try and get the suits to run with these out there ideas… but only found dead silence. This is an old one, but it is a great demonstration of how we make an animatic in less than a day.

Comments No Comments »