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Here is initial composite pass for hacker room explosion.  Still missing some background details such as posters, graffiti, debris, etc.

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Here are a couple before and after renders for cut 012-03.

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Composite render for 006-09.

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A composite for cut 005-01 with GUI graphics.  Hand motions interacting with GUI will come later.

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Style frame for cut 06-08.

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Composite an lighting effects for cut 013-04.

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Composite pass for lab roo.

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Background composite with character plates.

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Here is an initial pass for the Hackers Room.

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Possible color pallete for hacker.

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Still frame for a possible style choice. 

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Here is our first composite render of the server room.  In order to achieve this look, it took about 8 different render passes blended together with various lighting effects.  Motion test to follow soon.

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Here is a rough build out and lighting concept for the server room.

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Another concept for hackers room. Click for image larger size:

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Some quick lens tests (using old Halo models). This coding gets us optics that will be equivalent to ~15mm taking lens for a 35mm rig. Things aren’t overly distorted until they get marco’d and then the lens will bend them significantly.  Click for full size:

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Here are some quick concepts to start the design process on the compound & the hacker’s lab.This is without much EFX lighting that will help blow out the lighter compound colors… and without the contrast EFX that will pull the hacker’s lab into near WoW addict-level darkness/loneliness. Click for full size:

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Some concepts for Wolverine Origins.

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clicktoplay_sabertooth1 Here is a composite of the test animation with effects passes and quickie sound design pass.

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Quick color layout for the WWI BG. Sky is being created in CGI now.

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