Server Room BG

Here is our first composite render of the server room.  In order to achieve this look, it took about 8 different render passes blended together with various lighting effects.  Motion test to follow soon.

Post Human: Fish eye lens samples

Some quick lens tests (using old Halo models). This coding gets us optics that will be equivalent to ~15mm taking lens for a 35mm rig. Things aren’t overly distorted until they get marco’d and then the lens will bend them significantly.  Click for full size:

Post Human: Background Concepts

Here are some quick concepts to start the design process on the compound & the hacker’s lab.This is without much EFX lighting that will help blow out the lighter compound colors… and without the contrast EFX that will pull the hacker’s lab into near WoW addict-level darkness/loneliness. Click for full size: