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Background composite with character plates.

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Here is an initial pass for the Hackers Room.

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Possible color pallete for hacker.

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Still frame for a possible style choice. 

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Here is our first composite render of the server room.  In order to achieve this look, it took about 8 different render passes blended together with various lighting effects.  Motion test to follow soon.

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Here is a rough build out and lighting concept for the server room.

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Another concept for hackers room. Click for image larger size:

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Some quick lens tests (using old Halo models). This coding gets us optics that will be equivalent to ~15mm taking lens for a 35mm rig. Things aren’t overly distorted until they get marco’d and then the lens will bend them significantly.  Click for full size:

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Here are some quick concepts to start the design process on the compound & the hacker’s lab.This is without much EFX lighting that will help blow out the lighter compound colors… and without the contrast EFX that will pull the hacker’s lab into near WoW addict-level darkness/loneliness. Click for full size:

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Some concepts for Wolverine Origins.

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clicktoplay_sabertooth1 Here is a composite of the test animation with effects passes and quickie sound design pass.

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Quick color layout for the WWI BG. Sky is being created in CGI now.

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Here is a rough composite pass with line animation over BG roughs. (more…)

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Composite for cut008.

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Composite for cut007.

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here is a composite for CUT 005.

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Composite for c004. With all costume/design corrections…

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Here is a possible color layout for the Meteor spot.

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Here are color frames 1-20 for cut10 of Meteor. Final effects and color treatment have not been added. Also the background is temporary. 

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