Author Archive

As we work to refine the look and scale of the lab, here is another concept painting. Click image for larger size:

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We decided to have a little fun with one iconic scene to provide a quick example of the potential look of PostHuman‘s animation process.  In the first, our key artists have drawn quick key frames, (some of them rather rough), for the animation of the soldier getting his head torn off. In the second gif, we’ve begun to draw breakdown frames and inbetweens for these keys.  If you look closely at the part of the animation up to where the goggles come off, you will notice that the second gif has a bit more detail to the motion.  Eventually, more frames would be added and cleaned-up until the action is completely seamless.

Click an image for isolated view:

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Here’s a quicktime of a composite of the animation with shadows.

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Here’s a look at the Intro Animation with shadows added:
IntroAnimation_SHDtest

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Here’s the intro animation with completed line work.

IntroAnimation_Linetest03

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This is a test of cut SC03-c002 with shadows.

sc03-c002_shadowtest

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A key test and the subsequent tweened line test for cut SC03-c002 are shown in the following two gifs.

First, here is the cut with keys only.

sc03-c002_keystest

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Here is the same cut with tweens added.

sc03-c002_linetest

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[NOTE:  Muzzle flashes to be added with the next pass.]

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Here is c008 with shadows.

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Here’s a line test for cut c007.

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Here’s a test of cut C003 with shadows.

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Here’s a couple of rough concepts for two of the other spots. Both transpire after the transformation shots. We didn’t know if skateboarding was going be a theme, but we thought it would be cool to see someone ride the St.Louis Arch… upside down.

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This is a line test of cut C023 with all the clean line work.

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Here’s a line test for cut C040.

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Here’s a line test of the Jackals reacting to Church and the rocket zipping past.  This one has all the tweens.

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This is a line test of cut C019.  Again, the timing is only to test the animation and is not synced to the dialog.

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This line test for cut 004-01 shows the finished line work with tweens.  This is only scratch timing to show the line work, and is not synced to the dialog.

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This is a partial line test for cut C006, showing Grif’s actions.

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Here’s cut c031 with all the lines cleaned up. Click the preview for a larger version.

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Here’s the line test for cut C021 with all the cleaned up frames and tweens.

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In this line test of cut C017, the grunts in the foreground have been tween’d.  Some of the background grunts still need a couple tweens.

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