Author Archive

Clean keys and some rough breakdown tweens for 004-08. The BG elements are temporary placeholders, but should represent the position of cables and such for the purposes of action composition.

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Keys and rough breakdowns for 006-14. This cut is ready for cleanup and tweens.

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Linestests for 006-11 with some stagger action at the end. This cut is ready for color.

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clean keys for grouped actions that blend with the actions in cuts 007-01 and 005-01. The keys test represent motion timing only, and not final cut length timing. Use of grouped actions from the other cuts allows all three to be composed as needed.

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Keys and all tweens for 012-01. The current teleport effect is a temporary example of how we might mask in the action, and then create additional effects based on the mask in post-production.

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clean keys and roughs for 013-01. Some extension has been placed in the kick and the shooting, additional flex can be gained at the opening hold.

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Key frames and rough tweens for 010-01. The movement has been extended another half-step to bring the guns on his belt fully into frame, teasing the threat to come.

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Flat colors and shadow layers for 012-03. Bear in mind that the final color scheme is affected greatly by composite passes in the comp phase, current colors may appear bright or off-hue. This cut is ready for composition.

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Clean key frames and rough breakdowns for cut 006-13

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Keys and rough breakdown for 012-05

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Keys and roughs for 006-11. There’s a couple placeholders and no stagger, but we’ll get that on the tweens. All the effects layers are in place.

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Clean keys and rough tweens for 004-09. There’s flex points for the comp timing in the hold before the jump and at the end.

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Cleaned keys for 006-01 and finished lines for 006-07.

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Squish-n-drop. This caps off the rough keys and layouts on 006.

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Leg-snappin’ action for 006-13. Crunchy!

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(-EDIT-replaced with FX layers included)

Coming into the final stretch on keys, only a handful of cuts remain. 006-11 here still needs timing tweaks to the ending movement so that it works into 006-12 (staggers, basically).

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009-01 builds off the action of 007-01 and 005-01, all of which show Lincoln working at his holo-interface. Here we’ve added more extreme lip movements in the second position, as well as adding new hand gestures.

The nature of these cuts (largely built from grouped actions) allows us to mix and match elements from each to create the additional variations in action needed to extend the times and even allow the cuts to be used more than once.

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013-05 doesn’t have much in the way of frame animation, but elements of the still will be active (the lights on the detonator) and the sound cue will play out the rest of it.

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Key frames (top and bottom) for Lincoln’s chuckles as the Cleaner realizes his mistake. The distortion effect on the holo-Linc will, like the effect in 013-02, be added in post. The keys action here on Lincoln does NOT represent the final action, as that will be made from staggered timing of his frames.

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As these four cuts all share a layout and minimal animation (with the exception of 012-01 and 06) we’ve grouped them together as a set. 006-01 and 07 have only minor actions, but the splatter in 012-01 may be as chunky as in 012-03, and the explosions in 06 will be fairly complex, since almost everything shifts and breaks apart as it the room collapses. Thankfully the shared elements between the cuts will help to balance some of the load.

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