BG layout, colors and shadow flats for 008-01. Scratch time and needs lighting effects (blowout from elevator interior, direct light from hanging lamps.
006-14 CLR+SHD
006-13 CLR+SHD
006-12 clr+shd
006-08 SHD test
012-04 CLR+SHD
013-01 (011-03) CLR + SHD
006-10 color partial
004-09 CLR + SHD
002-03 color & shadows
012-02 color & shadows
004-02 Tweens WIP
Here is progress thus far on cut 004-02. Keys are complete, and it has been tweened up to frame 53.
006-16EXT linestest
006-016 extension keys + roughs
004-02 rough keys
012-06 linestest
12-06 update
012-06 partial
012-06 represents a very challenging cut. While there are many elements in the composition to animate, by attacking it piece by piece we break it down into manageable components.
Included in this test are several of the loose pieces on the set (chairs, carts, floor corpses, etc), pulled into a tightly spinning nucleus left behind by Kali’s teleport out. As the various parts are crushed together, they reach fusion and set of an explosion that wipes us out of the scene.
Elements still missing include the gory corpses and blood being pulled into the center from the crow’s nest, secondary explosions that tear through the room in the moments before the fusion blast, and various bits of debris created by the massive vacuum on the walls and pillars and pipes around the room.
When the scene is complete there will be a lot more motion, but by having everything follow a similar path we create a cohesive flow. This partial test illustrates the basis of that motion as well as the element by which we transition out of the cut.
-EDIT 10/11-
Several corrections were made to the test and additional elements placed into the sequence, but it remains incomplete as listed.
004-06 base
004-06 looks a lot simpler than it is. Each layer of the wasp is separated from the antennae to the abdomen, allowing for small amounts of parallax shift that gives some additional movement. The expanded canvas allows for camera movement, and the reflections of the surrounding environment will also play off the body to varying degrees, creating even more motion over a base of holdframe elements. The wings are a randomized cycle, allowing us to stretch the length of this cut fairly far.