Initial keys for Kali’s sweeping gesture. We’ll add the costume detail (as determined in the previous post) after approval.
Author ArchivePossible configurations of Kali’s costume. The initial design roughs suggested a more complicated and random positioning of the gems which would be difficult to animate, and stands in contrast with the more patterned composition of the stones on her forehead (which are in turn intended to be a contrast against the more chaotic growths of Benny’s stones). As a solution we suggest reducing the number of gems and placing them in consistent positions. The pattern chosen here is open to revision, but suggest a good base grouping that carries the design theme of her forehead gems. We can increase the number of gems, but in doing so the chances of position drift also rise, as well as considerations of production time. The second aspect of the initial design that may be in question was that of her clothing (or lack thereof). Designs A and D suggest various skin-tight options, while C combines a line pattern with nudity, and B suggests nudity but excludes detail. The line patterns in A and C may also serve as effects layers, glowing or pulsing to indicate forces being generated. key frames for 007-01. This is a match to 005-01, but requires all new frames as his posture and attitude have changed significantly from the previous cut. We’ll still re-use some elements like BG renders and some of the FG effects. Scene 006, cuts 02 and 05 are match cuts (012-04 as well), so by taking down this one we’ll run through three on the shot list. Not much action in 006-02, it establishes the character (01 establishes scene, o3 reinforces his condition as established here). To keep it from being too static we’ve added a slow, exaggerated blink suitable for someone under heavy sedation, and fine line of drool running off the chin. 006-05 is much more frame-intense. We’ve moved through about 2/3 of the scientists keys, and set up Benny’s slow chair raising action. Still to key are the actions of the headrest as it opens up and removes the injector. Quick cut that falls immediately before the Cleaner kicks the in door. This action underlays the dialogue of Lincoln saying, “I know, I know…” and is accompanied by a lighting flicker and the rapidly changing reflection of the holgraphic displays in Lincolns lenses that alleviate the static holdframe. Has a couple in-betweens after the splash that need work, but other than that this one is set. Lots of goopy splatter bits, should be fun for the sound guys. The attached color key gives some idea of the way the splat covers the surfaces in the room. Finished linestest for 06-010 (as before, the clip is extra wide to match the canvas, so click on the preview to see the action). This cut is ready for color. Keyframe test for 06-012. This needs tweens at the beginning and end to sell the soldier’s struggling before his arms snap and twist. With the sound effects it’ll be a wicked flincher of a cut. This one is nearly done, with the exception of our boy Benny, who needs some frames still. The soldier and his effects and secondaries are complete, though. The canvas has been expanded considerably to allow for the camera to slowly push in, maintaining the framing of the characters but steadily drawing down the distance between them to point-blank range. Keys and effects masking for scene 06, cut 008. Needs tweens, and the composition placement is off-peg for tween purposes (this is why he appears to be walking in place) Clean keys and breakdowns for the motion plus layer masks for the FX. The black blobs are used as the base for the bright hot glow of the bullets that strike his ESP shield. |
























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