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	<title>Comments on: Board edits &#8211; 08 to 11</title>
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	<description>The inner workings of a non-magical animation place.</description>
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		<title>By: Cole</title>
		<link>http://fatescrew.com/archives/2238/comment-page-1#comment-3133</link>
		<dc:creator>Cole</dc:creator>
		<pubDate>Wed, 14 Jul 2010 07:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://fatescrew.com/?p=2238#comment-3133</guid>
		<description>For first clip, can sustained fire equal continuous three round bursts?
Second clip, he snaps over to full-auto.</description>
		<content:encoded><![CDATA[<p>For first clip, can sustained fire equal continuous three round bursts?<br />
Second clip, he snaps over to full-auto.</p>
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		<title>By: Cole</title>
		<link>http://fatescrew.com/archives/2238/comment-page-1#comment-3129</link>
		<dc:creator>Cole</dc:creator>
		<pubDate>Wed, 14 Jul 2010 07:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://fatescrew.com/?p=2238#comment-3129</guid>
		<description>S F/X note: Soldiers actions leading up to attack are coordinated by the sound tones (see animatic).

Nitpick - 006-08-004/005: soldier form while holding rifle could be a bit more trained. His body angled and leaned a bit forward to absorb the recoil. His left shoulder out more, elbow down. His right leg a bit further back.

006-09-001 thru 004: 
Male ESPer initial board should show his continued state of grogginess as the recently injected drug slowly pulls him from his state of unconscious. This should be right before 09-002 -- BLAM!
Either alter 001 or add board before 001 (000?) - to show grogginess.

006-10-001 thru 007: 
Bullets to curve around ESPer field (see animatic) and leave holes in wall behind ESPer. If possible, through attack sequence, it would be cool (if possible) to see bullets buzzing through ESPer shield, slapping back wall and leaving holes.

006-10-005 thru 006:
These two boards, Male-ESPer head slumped down on chest and arms lowered, drained. The M-ESPer is barely conscious and barely able to defend himself. The ESPer power is driving the self defense, not the conscious individual, so when the Soldier attack stops, the M-ESPer almost falls back into unconsciousness.

006-11-001 thru 003:
Good hand use for these three boards - after 11-003, the M-ESPer loses control and no longer has controlled hand or body use - no more clenched hands and direct M-ESPer to Soldier puppet action and need to show a serious loss of control by M-ESPer.</description>
		<content:encoded><![CDATA[<p>S F/X note: Soldiers actions leading up to attack are coordinated by the sound tones (see animatic).</p>
<p>Nitpick &#8211; 006-08-004/005: soldier form while holding rifle could be a bit more trained. His body angled and leaned a bit forward to absorb the recoil. His left shoulder out more, elbow down. His right leg a bit further back.</p>
<p>006-09-001 thru 004:<br />
Male ESPer initial board should show his continued state of grogginess as the recently injected drug slowly pulls him from his state of unconscious. This should be right before 09-002 &#8212; BLAM!<br />
Either alter 001 or add board before 001 (000?) &#8211; to show grogginess.</p>
<p>006-10-001 thru 007:<br />
Bullets to curve around ESPer field (see animatic) and leave holes in wall behind ESPer. If possible, through attack sequence, it would be cool (if possible) to see bullets buzzing through ESPer shield, slapping back wall and leaving holes.</p>
<p>006-10-005 thru 006:<br />
These two boards, Male-ESPer head slumped down on chest and arms lowered, drained. The M-ESPer is barely conscious and barely able to defend himself. The ESPer power is driving the self defense, not the conscious individual, so when the Soldier attack stops, the M-ESPer almost falls back into unconsciousness.</p>
<p>006-11-001 thru 003:<br />
Good hand use for these three boards &#8211; after 11-003, the M-ESPer loses control and no longer has controlled hand or body use &#8211; no more clenched hands and direct M-ESPer to Soldier puppet action and need to show a serious loss of control by M-ESPer.</p>
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