Here are some quick concepts to start the design process on the compound & the hacker’s lab.This is without much EFX lighting that will help blow out the lighter compound colors… and without the contrast EFX that will pull the hacker’s lab into near WoW addict-level darkness/loneliness. Click for full size:

2 Responses to “Post Human: Background Concepts”
  1. Cole says:

    1. Lab_Conceptsm: expansive, well lit from above, massive safety stripes – it all looks very cool. If the lab can be shown to have been upgraded over the years – as if it has been used since the 1950′s. Pipes, cables, various old tech that is easier to leave standing than to remove. Let me know your thoughts.
    2. ServerRoom_Conceptsm: servers look great, I dig the glass cases and the color scheme really works. Would like to see more detail on the floor and ceiling before I comment further.
    3. Lab_Concept2sm: I like the wraparound overhead control booth and the hanging light grid. Curious about the other two images but not sure how much further to comment until I see more to better understand.
    4. HackerRoom_Conceptsm: Very nice work screens and hacker set-up with the “Z” leg desk. Very impressive. The room tone and pallor might be a little too run down for an upscale highrise, but that may be my misconception. I would like to hear your thoughts on the room’s age and wear.

    I’m looking forward to seeing the massive collections of HUD and GUI arrays.

  2. Cole says:

    Lab_Conceptsm: Pipes, cables, tech ——-> on the walls giving them depth and texture even through the bright, blown out, lighting.

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