We decided to have a little fun with one iconic scene to provide a quick example of the potential look of PostHuman‘s animation process.  In the first, our key artists have drawn quick key frames, (some of them rather rough), for the animation of the soldier getting his head torn off. In the second gif, we’ve begun to draw breakdown frames and inbetweens for these keys.  If you look closely at the part of the animation up to where the goggles come off, you will notice that the second gif has a bit more detail to the motion.  Eventually, more frames would be added and cleaned-up until the action is completely seamless.

Click an image for isolated view:

One Response to “Headscraper Animation Tests”
  1. Cole says:

    Great start – looking forward to seeing more detail.
    Notes: with the M-ESPer out of control, the knife might get ground back as well. It is a stylistic judgment call. I realize at the end it stands out with the head gone.
    The trail of human debris should be gristly.

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