Here is a test of 014-02, with all tweens, showing Lincoln and Nine walking away.

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Here is cut 06-16 with all tweens.

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Here is cut 006-05 with all tweens.  It will next go to color.

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Initial keys for Kali’s sweeping gesture. We’ll add the costume detail (as determined in the previous post) after approval.

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Possible configurations of Kali’s costume.

The initial design roughs suggested a more complicated and random positioning of the gems which would be difficult to animate, and stands in contrast with the more patterned composition of the stones on her forehead (which are in turn intended to be a contrast against the more chaotic growths of Benny’s stones).

As a solution we suggest reducing the number of gems and placing them in consistent positions. The pattern chosen here is open to revision, but suggest a good base grouping that carries the design theme of her forehead gems. We can increase the number of gems, but in doing so the chances of position drift also rise, as well as considerations of production time.

The second aspect of the initial design that may be in question was that of her clothing (or lack thereof). Designs A and D suggest various skin-tight options, while C combines a line pattern with nudity, and B suggests nudity but excludes detail. The line patterns in A and C may also serve as effects layers, glowing or pulsing to indicate forces being generated.

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key frames for 007-01. This is a match to 005-01, but requires all new frames as his posture and attitude have changed significantly from the previous cut. We’ll still re-use some elements like BG renders and some of the FG effects.

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Key frames and partial breakdown frames for oo6-16, affectionately named “the headscraper”.

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Key frames for 006-04 and 014-02.

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Last match cut on this angle. Keys complete, tweens to come.

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Completed key frames for 006-05.

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Here are a couple before and after renders for cut 012-03.

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Scene 006, cuts 02 and 05 are match cuts (012-04 as well), so by taking down this one we’ll run through three on the shot list.

Not much action in 006-02, it establishes the character (01 establishes scene, o3 reinforces his condition as established here). To keep it from being too static we’ve added a slow, exaggerated blink suitable for someone under heavy sedation, and fine line of drool running off the chin.

006-05 is much more frame-intense. We’ve moved through about 2/3 of the scientists keys, and set up Benny’s slow chair raising action. Still to key are the actions of the headrest as it opens up and removes the injector.

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Here is cut 007-03, with the tweens added.  Also, colors and shadows have been done.  Note that the gradient background is just a placeholder.

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Key frames for cut 07-003. Needs  cleanup and FX layers.

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Quick cut that falls immediately before the Cleaner kicks the in door. This action underlays the dialogue of Lincoln saying, “I know, I know…” and is accompanied by a lighting flicker and the rapidly changing reflection of the holgraphic displays in Lincolns lenses that alleviate the static holdframe.

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Here is cut 012-03, with all the tweens.

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Has a couple in-betweens after the splash that need work, but other than that this one is set. Lots of goopy splatter bits, should be fun for the sound guys.

The attached color key gives some idea of the way the splat covers the surfaces in the room.

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Here is a test of the character “Nine”, in cut 011-01, with colors and shadows.

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Composite render for 006-09.

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Here is a lines test of 005-01, where all of the hand frames have been tweened and cleaned up.

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