Nate_and_Abe_Cast

We’re just on a roll this year. When first met Keith he was just starting his first season on 30 Rock. He had a killer idea for a cartoon that could be made for nickels. Normally we pride ourselves to make the best, high-quality animation possible. Keith convinced us to make the crappiest animation we had ever done. But you know what? It became charming. So here it is. Keith Powell’s Nate & Abe. It has one of the best casts we have ever seen for a cartoon like, David Wain, Robert Ben Garant, Alyssa Milano, Rachel Dratch, Aubrey Plaza, and John Lutz just to name a few.

We are premiering a 22 minute episode at the New York Television Festival, which is the frickin place to premier a new pilot. Nate & Abe is about best friends and high school freshmen who are desperate to ‘branch out’ from the insular world they’ve known their entire lives and explore their differences. But when the road to diversity is paved with perverted principals, racist parents, Mandingo porn, gay bullies, and obnoxiously large-breasted cheerleaders, Nate and Abe begin to realize that the bond that connects them is greater than the ones that divide them. Here, watch a clip:

Nate_and_Abe_at_NYTVF

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Once again we’re premiering a film at San Deigo Comic Con. Our film, PostHuman, is set in an adrenalized future of espionage, assassins, and out of control superscience, PostHuman follows a genius hacker and his dog as they help an enigmatic young woman free the remaining test subject of a black ops ESP test lab. Fully animated in-house here at Fates.

Come see us at the 6:30 screening Thursday July 18th at Marriott Hall 2.

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L1006457Damn, the folks at Translation know how to work you hard, but they also know rewards too.  We had one hell of a weekend rush last week, but the top shelf libations they gifted make any workload worthwhile. The party will start now (not much time before the next job we know)…

We just want you to know you are awesome. We also want you to know that completing the impossible is all in the day’s work for the Fates Crew. We also take a swing after ever sentence. So this is filler.

Thanks again guys, that was a lot of fun! Cheers!

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screamfest2Winning awards too. We won best short at Scream Fest in Los Angles, the biggest horror festival on the west coast… maybe the world. It definitely is the biggest horror industry event out there. Lots of fake blood too.

Here’s a pic of über producer Jen Luk hoisting the 728 lb golden skull award for our 2.5D animated film POSTHUMAN. That’s also how she deals with slacking animators too, just lifts them by the neck for a good throttling. Look for Jen & Cole on tour with the film as it plows through the festival circuit. We play Australia next mate.

While we’re tootin’ our horn on this, you can read the high praises from these Twich Film,  Film Threat, Go See Talk, and Ain’t It Cool News  reviews.

Now it might be time to get a network to turn this into a bonafide series dammit.

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Wow, I guess we haven’t posted anything for a while.  We’ve been really busy on animation projects that we can’t really share or post about here. Yeah, we sold portions of our souls to Marvel\Disney… but not to worry… we’re still your favorite  indie animation studio.  To prove that fact, we proud to announce our first fully in-house produced video game. Sure we’ve done a ton of game work in the past for clients like Ubisoft, EA, Bungie, and Microsoft, but we’ve never developed our own game from start to finish in-house.

So because we haven’t updated in forever, we’re going to show you guys everything from the very beginning on this game development. This game is going to be centered around the Mista Mountain character from the Joe is Japanese series and his epic battle to rid the Yamanote Line of the Chimpira scourge.  Basically it’s a 2D side scrolling fighter. We’re trying to get inventive in this old school genre. The real-life Mista Mountain has a unique fighting style and we’re going to attempt to capture his techniques  in a fun to play head-crackin’ scroller, about his real life exploits on the train loop of Tokyo, Japan.

Stay tuned for a ton of updates as we develop this game.  Keep a close eye here on our animation studios’ production blog for on-going updates… and eventually maybe even some playable beta versions!

<- CLICK THESE FOR BIG VERSIONS!

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Here’s a little teaser keyframe from a holiday special we’ve been working on. The fan-loved SyFy show, Eureka, is doing another holiday special episode.  It’s animated. We did the climatic finale.  We got to blow a few things up. Good times.

Like Keanu, Fargo knows:

Tune in at 8/7c December 6th for the premiere on SyFy. Here’s a link to a promo clip on the SyFy website!

EDIT:  Now you can watch entire episode on HULU!

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Thanks in every way to readers like you that are sharing this mini-comic! The Search Dog Foundation has notified us of some good donations coming in our honor, and we couldn’t be happier. Well we could be happier… if  YOU would donate now to help the Search Dog Foundation. It’s an unsung group that has sent rescue dogs to find people in over 75 deployments- including the World Trade Center attacks, Hurricane Katrina, the Haiti disaster, and now in Fukushima, Japan.

The comic has been reprinted by Wired Magazine, New York Times by columnist Andy Revkin, CREATIVE, Ain’t It Cool News, Bleeding Cool, Comic Book Resources, and hopefully a lot more that we’ve probably missed. We’ve released this mini-comic as a creative commons license so we encourage you so share, re-post, or re-print it anywhere you like. For free.

Please share the crap out of this comic it seems to be inspiring people to donate to the SDF but we’ve still got a long way to go… I feel like I’m on a pledge drive for PBS, but dammit people this is important.

Thanks again to everyone that has given their support!

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Thanks everyone for your concern on our team overseas. Hopefully everything will turn out OK and we come out the other side with some stories… if nothing else. To keep up to date on the latest developments please find the feed here:

If you don’t understand how to use the feed, click the link up there, and when the video window pops up click the gray “yes” or “ok” button or whatever pop up is there. It just basically just tells you “that you might get kicked off when the internet traffic gets busy.”

and just in case you might of thought you gained a little weight after this earthquake, you did! We all did! The earth spins faster now! Crazy right!?!

Stay safe everyone.

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Here is cut 005-01, with colors and shadows.

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Here is cut 002-01, with colors and shadows.

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BG layout, colors and shadow flats for 008-01. Scratch time and needs lighting effects (blowout from elevator interior, direct light from hanging lamps.

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Here is cut 002-02, with colors and shadows.

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color and shadow flats for 006-14

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Color flats and shadows for 006-13

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Color flats and shadow layers for 006-12.

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Here is cut 006-05, with colors and shadows.

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Here is cut 007-01, with colors and shadows.

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Shadow layers for 006-08. Temp FX to be replaced. Flat colors next.

-EDIT- Note that the flicker in the left chest and the trigger guard during the walk cycle have both been fixed since this test export.

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Colors and shadows for 012-04. Ready for composition.

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Here is 009-01, with all colors and shadows.  Effects still have to be added, and this is scratch timing.

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